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Chapter 13 · reward round

Submarine Trim

Hold the boat inside the gold band until the survey bar fills. Drag the boat down to flood and sink, up to blow and rise — or hold the pump buttons.

Play Submarine Trim

Score0best 0
AIR · P_atm = 101.3 kPaFRESH WATER0102030h/mfresh water · ρ = 1000 kg/m³TARGET 10.515.5 mSEABED 34 m6.0 m

Dive 1

Fresh water

Neutral means ρ_sub = ρ_water.

ρsub = m / V10671 280 kg ÷ 1.20
ρwater(h)1000at h = 6.0 m
Δρ · F_net = Δρ gV+67785 N down ↓

Dive 1: Neutral means ρ_sub = ρ_water.

flood · blow · Space run · R resetReady

How the physics works
ρsub = m / V

The dry boat is 1000 kg and it displaces a fixed 1.20 m³. Only the ballast water changes m, so the pump is a direct handle on the average density of the whole boat.

FB = ρwater gV

Upthrust is the weight of the displaced water. V is fixed, so the only thing that changes the upthrust as you descend is ρwater — which is exactly what the halocline does to you.

W − FB = (ρsub − ρwater) gV

Substituting m = ρsubV into W = mg collapses the whole vertical balance into one density difference. Δρ = 0 holds depth, its sign decides sink or rise and its size decides how fast.

P = ∫ρg dh

In uniform water this is P = ρgh. In layered water the gauge pressure is the running integral of the profile, which is why the crush depth on dive 4 is not a round number. Absolute pressure adds the 101.3 kPa of atmosphere above the surface.

Fd = ½CdρAv|v| + bv

With Cd = 0.90, A = 1.4 m² and b = 480 N·s/m, a 25 kg trim error settles at about 0.35 m/s, so a small early correction beats a big late one. Every other number: g = 9.81 m/s², dry hull 1000 kg, V = 1.20 m³, ballast 0–340 kg, pump 46 kg/s, fixed step 1/120 s, semi-implicit Euler.

Game 07 · Matter learning guide

Turn the playthrough into a physics lesson.

Learning objectiveAdjust ballast so a submarine reaches and maintains neutral buoyancy in fluids of different density.

01

What you will learn

  • Average density depends on total mass and volume.
  • Upthrust equals the weight of displaced fluid.
  • Fluid pressure increases with depth.

02

How to play

  1. Choose a dive and compare the submarine density with the surrounding water.
  2. Pump ballast in or out to change the submarine’s average density.
  3. Run the dive and hold the vessel inside the target depth band.

03

Quick classroom check

For a fixed hull volume, why does taking in water make the submarine sink?

Suitable forSecondary physics · density, pressure, and buoyancy

Continue this topic

Move from play to explanation and exam-style practice.

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