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Cyclotron Run

A magnetic field bends a moving charge into a circle of radius r = mv/qB and never changes its speed. Drag the B knob until the dashed preview arc lands on the detector, tap the field to flip its direction, then fire the beam.

Beam line

Level 1 of 5 · First Bend

Bend the neon ion a quarter turn onto the detector, 28.0 cm across and 28.0 cm up.

Score0level best —

B = 0.040 T DETECTOR28.0 cm28.0 cmSOURCE

Turn radius r = mv/qB51.8 cm

r = (3.32 × 10⁻²⁶ kg × 1.00 × 10⁵ m/s) ÷ (1.60 × 10⁻¹⁹ C × 0.040 T)

Match the turn radius to the marked 28.0 cm, then fire.

How the physics works

A charge q moving at v across a field B feels F = qvB sin θ, always at right angles to the motion. A perpendicular force does no work, so the speed never changes — only the direction does. Setting qvB equal to the centripetal requirement mv²/r cancels one v and leaves r = mv/qB.

The time for a full circle, T = 2πr/v = 2πm/qB, has no v in it at all: a faster ion draws a bigger circle at a higher speed and comes back at the same moment. That cancellation is what makes a cyclotron work.

In the Speed Gate an electric field pushes the ion one way with qE while the magnetic field pushes back with qvB. They balance only at v = E/B. Both q and m cancel, so crossed fields sort on speed alone and cannot tell ²⁰Ne⁺ from ²²Ne⁺. Only the analyser can, because r = mv/qB at one speed becomes r ∝ m — which is exactly the Isotope Split, and exactly how a mass spectrometer measures a mass from a landing distance, m = qBd/2v.

Nothing here is tuned for playability. The ion is stepped forward every 4 ns with an exact rotation for the magnetic part, so its speed is conserved to the last digit, with q = 1.602 × 10⁻¹⁹ C and 1 u = 1.6605 × 10⁻²⁷ kg. The chamber is 1.20 m × 0.75 m and the field runs from 0.020 T to 0.260 T.

Game 18 · Magnetism learning guide

Turn the playthrough into a physics lesson.

Learning objectiveChoose magnetic-field magnitude and direction so a charged-particle beam follows the required circular path.

01

What you will learn

  • Magnetic force is perpendicular to both velocity and field.
  • A perpendicular magnetic force changes direction but not speed.
  • Orbit radius follows r = mv/(|q|B).

02

How to play

  1. Inspect the particle data and target path.
  2. Set the field strength and flip its direction if needed.
  3. Fire the beam, compare its radius with the target, and adjust the field.

03

Quick classroom check

At unchanged momentum, what happens to the orbit radius when magnetic field strength doubles?

Suitable forUpper-secondary physics · magnetic force on moving charge

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Move from play to explanation and exam-style practice.

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