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Electromagnetism · Free game

Induction Racer

Drag the magnet through the coil. Your drag speed is dΦ/dt — keep the induced voltage inside the green band, and feel Lenz’s law drag back.

COIL · N = 250 TURNSR = 15 ΩI = 0.00 ANS−0.30 mcoil centre+0.30 m|ε| VOLTS341550FLUX PER TURN Φ(x)dΦ/dx = 0.4 mWb/mmagnet position x — the tangent is dΦ/dx
e.m.f. · band 515 V0.0V below band
Held in band0.0/ 2.5 s
Clock30.0s leftbreaker trips at 34 V
Score0best 0

Sweep the magnet through the coil and hold 5–15 V for 2.5 s.

First Pass ready. Sweep the magnet through the coil and hold 5–15 V for 2.5 s.

Prefer not to drag? Hold a button, or focus the play area and hold . Enter starts a run.

How the physics works
Simple definition
Electromagnetic induction turns a changing magnetic flux into a voltage: the faster the flux linkage changes, the bigger the induced e.m.f.
Example
Thrust a magnet into a coil quickly and the meter kicks hard; ease the same magnet in slowly and it barely twitches — same flux change, different rate.
ε = −N dΦ/dt

The e.m.f. is the rate of change of flux linkage. Stop the magnet anywhere — even dead inside the coil, where the flux is greatest — and the meter reads exactly zero.

dΦ/dt = (dΦ/dx)·v

The magnet gives Φ(x) = B₀A·a³/(x² + a²)^3/2, drawn under the track with B₀ = 0.42 T, A = 6 × 10⁻³ m² and a = 0.06 m. Your voltage is the tangent to that curve times your speed, so it vanishes at the centre where the curve is flat.

F = N²(dΦ/dx)²v / R

Lenz’s law: the induced current I = ε/R opposes the change, so it pushes back on you. The mechanical power you spend against it, F·v, is exactly ε²/R — the power the load receives.

Reversing gives AC

Every time you turn around, ε changes sign. Spin that same coil instead of sliding it and you get ε = NBAω sin ωt — a generator. That, and the transformer that follows it, are in the Generators & Transformers lesson.

The magnet is an on-axis dipole and the coil is a point along the track; bearing friction is a small constant plus a viscous term. Your pointer holds the magnet through a stiff, damped spring, so the gap between the gold grip dot and the magnet is Lenz braking you can see. The dashed “peak” line on the voltmeter previews the |ε| your current speed would reach at the steepest part of the flux curve — if it sits above the red breaker line, this pass will trip it. Everything — flux, e.m.f., current, force — comes straight from the definitions, integrated at 240 steps per second.

Game 19 · Electromagnetism learning guide

Turn the playthrough into a physics lesson.

Learning objectiveControl a magnet’s motion through a coil so the induced e.m.f. stays inside a target range despite magnetic braking.

01

What you will learn

  • Induced e.m.f. depends on the rate of change of magnetic flux linkage.
  • Faster motion through a changing field produces a larger e.m.f.
  • Lenz’s law makes the induced effect oppose the change that causes it.

02

How to play

  1. Read the coil and target e.m.f. for the current race.
  2. Drag the magnet, or use the focused keyboard controls, to manage its speed.
  3. Keep the live e.m.f. trace inside the green band as the magnet passes the coil.

03

Quick classroom check

Why is the induced e.m.f. zero when the flux is large but momentarily not changing?

Suitable forUpper-secondary physics · electromagnetic induction

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.