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Forces · 2.12 · reward round

Forceworks

Burn the thrusters and park the crate inside the bay, slower than the bay’s speed limit. The dashed ghost shows where friction will stop you.

Score0deck best

ΣF = 0 + 0 = 0 N

a = ΣF ÷ m = 0 ÷ 40 = 0.00 m/s²

Hold ▶ to burn toward the bay.

  1. Cargo Haul
  2. Heavy Lift
  3. Ice Deck
  4. Grip Deck
  5. Final Run

Deck 1 · m = 40 kg · μk = 0.3 · bay 12.414.4 m · x = 1.40 m · v = 0.00 m/s · friction is static · hold ◀ ▶ or the arrow keys

Simple definition
A forces game model adds up every force on an object, divides by its mass to get the acceleration, and moves the object by that amount each frame.
Example
Fire the thruster at 320 N against 118 N of friction and the crate feels ΣF = 202 N, so a 40 kg crate accelerates at 5.1 m/s².
How the physics works

The deck is flat, so the normal force is N = mg. Friction is capped: while the crate is still it can supply anything up to |f| ≤ μs N, which is why nothing moves until the thruster beats that limit. Once it slides, friction is fixed at f = μk N and always points against the velocity.

Along the deck that leaves ΣF = F − f = ma. Every frame the game solves for a, updates the velocity, then moves the crate with the new velocity — a semi-implicit Euler step at 120 Hz, the same integrator a real game engine uses.

The dashed ghost crate is the same model solved in closed form: from speed v, kinetic friction needs d = v² ÷ (2 μk g) of deck to bring the crate to rest. Release the thruster and the real crate glides exactly onto its ghost — that agreement is the whole model in one picture.

Each deck changes only m, μ and the thruster. Heavy Lift shows that doubling the mass halves the acceleration for the same net force. Ice Deck removes the friction that normally stops you, so the only way to brake is an equal and opposite force — Newton’s first and second laws in one move. Grip Deck does the opposite: friction stops the crate so fast that you must thrust nearly all the way in.

The rest of the chapter uses the same bookkeeping in other directions: tension resolves into components, gravitation supplies the force with Fg = GMm/r², and rotation balances moments with Στ = 0.

Game 02 · Forces learning guide

Turn the playthrough into a physics lesson.

Learning objectiveRead a force situation, control the net force, and bring cargo safely into its target bay across progressively harder force models.

01

What you will learn

  • Net force determines acceleration through ΣF = ma.
  • Friction and resistance oppose motion rather than always pointing left.
  • Zero net force means constant velocity or rest, not necessarily zero forces.

02

How to play

  1. Read the deck brief and inspect the forces acting on the cargo.
  2. Use the thrust controls while watching velocity and net force.
  3. Reach the marked bay without crossing its speed or position limits.

03

Quick classroom check

If thrust and friction are equal while the cargo is moving, what happens to its velocity?

Suitable forSecondary physics · Newton’s laws, friction, and equilibrium

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.