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Rigid-body rolling University Physics I · Rotational dynamics

Rolling Relay

Set a ramp height to roll spheres, cylinders and hoops through a speed gate.

Best score0 / 300 0 / 9 stars
LEVEL1

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0/3 challenges0/9 stars

Challenge 1 of 3

Solid-sphere delivery

A solid sphere starts at rest. Set its vertical drop to meet the first speed gate.

Mission targetBottom speed3.8–4.2 m/s
SETUP PREVIEWSPHEREhROLLING WITHOUT SLIPPINGh = 0.30 m · κ = 0.40KINETIC ENERGYTranslation 4.20 JRotation 1.68 J2.05 m/sω = 6.83 rad/sI = κmR² · v = ωR · Motion schematic; energy bars use the model.

Challenge cleared. Continue to unlock the next experiment.Handles also support arrow keys; the sliders offer the same controls.

Bodysolid sphere, κ = 2/5
Mass / radius2 kg / 0.30 m
Gravity9.81 m/s²

Reach a speed between 3.8 and 4.2 m/s at the bottom.

Build your setup

Test 1

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Adjust the experiment
0.3 m
0.2 m3 m

3 stars on your first test; 2 within three; 1 after that. A first clear earns 100 XP plus 10 per star. Better star records earn the difference; repeating a record earns no extra XP.

Your experiment is ready.

Divide gravitational potential energy between translation and rotation, and explain why the moment-of-inertia factor changes the final speed.

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From the course to the controls

The physics behind the game

Divide gravitational potential energy between translation and rotation, and explain why the moment-of-inertia factor changes the final speed.

mgh = ½mv² + ½Iω²; I = κmR²; v = √[2gh/(1 + κ)]

Model assumptions. Rigid bodies start from rest and roll without slipping, with sufficient static friction on the ramp. Energy losses and rolling resistance are neglected. Static friction supplies the torque but does no work at the instantaneous contact point on a fixed ramp.