Skip to main content
← All physics games

Doppler effect Upper secondary · Waves & Sound university bridge

Signal Chase

Move a sound beacon to tune the frequency reaching a stationary receiver.

Best score0 / 300 0 / 9 stars
LEVEL1

Your arcade progress

0 XP
100 XP to level 2

XP, best stars and unlocked challenges stay saved in this browser.

0/3 challenges0/9 stars

Challenge 1 of 3

Approach the receiver

An air beacon emits 500 Hz. Its receiver needs a higher frequency.

Mission targetReceived frequency590–610 Hz
SETUP PREVIEWAPPROACHSource: 500 HzReceiver: 500.0 HzSource velocity: 0.0 m/sWavefronts illustrate spacing; motion is not to scale.

Challenge cleared. Continue to unlock the next experiment.Handles also support arrow keys; the sliders offer the same controls.

Emitted frequency500 Hz
Sound speed in air343 m/s
Positive source velocitytowards receiver

Tune the received signal into 590–610 Hz.

Build your setup

Test 1

Restoring your saved experiment…

Adjust the experiment
0 m/s
-120 m/s120 m/s

3 stars on your first test; 2 within three; 1 after that. A first clear earns 100 XP plus 10 per star. Better star records earn the difference; repeating a record earns no extra XP.

Your experiment is ready.

Use the signed velocity of a moving sound source to produce a target received frequency in air and water.

0 of 3 challenges cleared · Best stars, unlocked rounds and your experiment are saved in this browser.

From the course to the controls

The physics behind the game

Use the signed velocity of a moving sound source to produce a target received frequency in air and water.

fᵣ = fₛc / (c − vₛ); vₛ > 0 towards the stationary receiver

Model assumptions. The receiver and medium are stationary; the source moves along their shared line. The source remains subsonic and the wave speed is fixed. This is the classical sound-source Doppler model, not a relativistic light-frequency model.