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Subsection 1.8 · Kinematics model for gaming

Vector Run

Aim your launch, fly into the ring — and arrive slower than the docking limit.

Score0best so far
Level 1 / 4DriftNo field
v₀ — your launch16.0 m/sangle 0°
Closing speed16.0 / 2.8✕ too fast

Thrust changes velocity, not position. Velocity keeps going on its own.

Hold a direction to build speed, then hold the opposite one to lose it.

W A S D thrust · Enter launches · R re-aims

Simple definition
A kinematics game model adds acceleration to velocity, then velocity to position, once every small time step.
Example
Holding a thrust key raises the velocity every frame, so the craft keeps moving after you let go.
How the physics works

The simulator advances 120 times a second. Each step reads your thrust direction, adds the level’s field, and applies two lines of semi-implicit Euler integration:

  1. a = athrust + afield
  2. vv + a Δt
  3. rr + v Δt

The gold dashed line while you aim runs exactly those two lines forward with the thrust switched off, so it is a true preview of your launch: watch it bend as the field acts on it. Because position is only ever changed by velocity, a key press can never move the craft directly — it can only change how fast the craft is already going. That is why you have to brake early.

Docking compares your velocity with the ring’s velocity, not with the ground. The four levels change only the field term: nothing, a moving medium (a = k(vflow − v)), a constant g, and an inverse-square pull (a = μ/r²) toward a planet.

Game 01 · Motion learning guide

Turn the playthrough into a physics lesson.

Learning objectiveUse velocity and acceleration as separate vectors to steer through a two-dimensional course and arrive with a safe docking speed.

01

What you will learn

  • Velocity controls how position changes.
  • Acceleration changes the velocity vector, not position directly.
  • A successful arrival depends on direction and speed.

02

How to play

  1. Aim the starting velocity with the on-screen handle or sliders.
  2. Launch, then use the thrust controls to change the velocity vector.
  3. Thread the course and slow down before reaching the docking zone.

03

Quick classroom check

A craft is moving east while it accelerates north. In which direction will its velocity point a moment later?

Suitable forSecondary physics · best after an introduction to vectors and motion

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.