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Subject 01 · Foundations of physics

Chapter 01

Motion

Measure the physical world, describe motion with vectors and graphs, then extend kinematics from one dimension to projectiles, relative motion, and calculus.

MYPIGCSEA-LevelAPIBDepth varies by course
Anchor ideaSI
A visual modelPOSITION · VELOCITY · TIME
7 connected lessonsBuild the ideas in sequence
Interactive concept labChange a value. See the physics.
Vector RunLearn through a free physics game
Formulae & exam practiceTurn understanding into confidence
One connected route

Build motion one idea at a time.

Start with the foundations, then explore advanced ideas and calculus at the depth your course needs.

7 of 8 lessons

Interactive concept lab

Change one variable. Watch the physics respond.

Explore s = ut + ½at², then take the idea into the full lessons.

Concept lab · explore

Build a motion model

s = ut + ½at²
Model output85 m

Result shown after 5.0 s. After 5.0 s, the displacement reflects both the initial motion and the accumulated effect of acceleration.

Output as initial speed changesAcceleration held at 2 m/s²
Build a motion model relationship graph030Initial speed (m/s)1750Output (m)
Learn · explore · practise

Everything around the chapter, in one place.

Keep building with practice, classroom presentations, formulae, and a game that puts these ideas to work.

Continue the sequence

Move without losing your place.

Extra challenging questions

Take the ideas further with course-specific extension questions, supplied-data graphs and worked solutions.