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Chapter 21 · Free playable model

Potential Climber

Cross the field without running out of energy. You may only stand where K = E − qV is still positive.

GOAL++320 nC+

Level 01 · V = kQ/r

One positive source domes the middle of the field. Walk around the dome to the goal.

Score now1427Session 0 pts
K = E − qV32.7 µJ
Moves left22
Carrier q+3.0 nC
Budget E46 µJ
V here4.43 kV
no-goK rises · grid 0.10 m

ΔU = qΔV — drag the charge or take a step to see the transaction.

One positive source domes the middle of the field. Walk around the dome to the goal.

Simple definition
Electric potential is the electric potential energy a charge would have at a point, divided by that charge.
Example
Carrying +3 nC through a rise of 4 kV costs 12 µJ, whatever route you take between the two points.
How the physics works

V = ΣkQᵢ/rᵢ. Potential is a scalar, so each source contributes kQ/r with its own sign and the contributions simply add. With k = 8.99 × 10⁹ N·m²/C², a few hundred nanocoulombs at tens of centimetres gives a few kilovolts — the numbers printed beside each source.

U = qV and ΔU = qΔV. Standing at a point costs qV; moving between two points costs q times the potential difference and nothing else, so the route between them is free. The field does W = −qΔV on the carrier, and that work is exactly the change in kinetic energy. That is why the bill on a sketched route only ever quotes the endpoints.

K = E − qV > 0. Total energy is conserved, so kinetic energy depends only on where you stand. The region you may enter is the set of points where qV is smaller than E, bounded by the single equipotential V = E/q. That boundary is the hatched edge on the map.

Signs matter more than sizes. Flip the carrier from +3 nC to −3 nC and every price flips with it: positive sources become valleys and negative sources become walls. Level 03 exists to make that swap unmissable.

Capacitor energy, ½C(ΔV)², belongs to its own lesson rather than this game — see Parallel Plates and Capacitors.

Game 12 · Electric Potential learning guide

Turn the playthrough into a physics lesson.

Learning objectiveNavigate a charged particle through a potential landscape without spending more electric potential energy than is available.

01

What you will learn

  • Electric potential from point charges adds as a scalar.
  • A charge’s potential-energy change is qΔV.
  • Classically allowed motion requires non-negative kinetic energy.

02

How to play

  1. Inspect the charge map, equipotential landscape, and available energy.
  2. Choose a route and control setting that keeps the particle in the allowed region.
  3. Cross each gate, then compare energy spent with the potential difference crossed.

03

Quick classroom check

Does moving along one equipotential change the electric potential energy of a fixed charge?

Suitable forUpper-secondary physics · electric potential and energy

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.