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Waves · free physics game

Interference Tuner

Set λ so the first bright fringe lands on the detector at 1.10 mm.

Interference Tuner play area

Level 1 / 5
Locks left3 / 3
Score0best 0
λ = 430 nma = 1.000 mmD = 2.00 m-10-50+5+10mmD1 · 1.10 mmbright n = 1screenFirst fringe
x = λD/a(430 nm × 2.00 m) ÷ 1.000 mm0.860 mm
D1 · bright n = 10.86 mmneeds 1.10 ±0.03 mm

Solve x = λD/a, drag the glowing piece of the bench into place, then lock it.

How the physics works
Simple definition
Interference fringes appear where waves from two coherent sources arrive with a path difference of a whole number of wavelengths.
Example
Slits 1.00 mm apart lit by 550 nm light throw fringes 1.10 mm apart on a screen 2.00 m away, because x = λD/a.

Light passing through two narrow slits arrives at a point on the screen by two slightly different routes. For small angles the extra distance travelled from the far slit is a·y/D. Where that equals a whole number of wavelengths, nλ, crests meet crests and the point is bright; where it equals an odd number of half wavelengths, (n + ½)λ, a crest meets a trough and the point is dark.

Setting a·y/D = nλ gives evenly spaced fringes: the spacing is x = λD/a, the nth bright fringe sits at n·x and the nth minimum at (n + ½)·x. A longer wavelength, a more distant screen or closer slits all spread the pattern out — which is the whole of this game. Drag the slits together and watch the fringes breathe apart; drag the lamp through the spectrum and the beam recolours because λ is the colour. The screen window here is ±12 mm, and the dial moves in real steps, so the value you calculate is the value you can set.

The two other standard results of this topic have their own pages: a ruled grating obeys d sinθ = nλ in Diffraction Gratings, and a driven wire obeys fₙ = (n/2L)√(T/μ) in Stationary Waves.

Game 15 · Waves learning guide

Turn the playthrough into a physics lesson.

Learning objectiveAdjust wavelength, slit separation, or screen distance so double-slit fringes align with marked detectors.

01

What you will learn

  • Fringe spacing follows x = λD/a.
  • Changing one variable rescales the whole interference pattern.
  • Bright and dark fringes come from different path differences.

02

How to play

  1. Identify the variable the level allows you to change.
  2. Use x = λD/a to predict a setting that aligns the fringe pattern.
  3. Tune the dial, test the pattern, and refine it to hit every marked detector.

03

Quick classroom check

What happens to fringe spacing when slit separation is doubled and everything else is unchanged?

Suitable forUpper-secondary physics · wave interference

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.