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Light · free game

Laser Maze

Aim one beam. Snell’s law does the rest — four tanks, no way to lose.

Score0
Shots0
AIR · n = 1.000WATER · n = 1.333PLATE · 7.18.9 cmθ = 25.0°06121824x / cm0612

Drag the beam — fire when the detector glows.

How the physics works

Every boundary here is horizontal, so the normal is vertical and every angle is measured from it. Snell’s law n₁ sin θ₁ = n₂ sin θ₂ then says the product N = n sin θ is the same in every layer: set the launch angle and you have set the ray angle everywhere at once. Inside a layer of thickness t the ray drifts sideways by t tan θ, so the landing point is just the sum Σ tᵢ tan θᵢ.

A ray can only cross into the next layer while N < n₂. When N ≥ n₂ Snell’s law has no solution and every photon reflects — total internal reflection, with the critical angle given by sin c = n₂ / n₁. That is the mirror wall of level 3. Because n depends on wavelength, each colour meets the same boundary with its own critical angle, which is how level 4 splits red from blue with a single launch angle. Light travels at v = c / n inside the medium, with c = 2.998 × 10⁸ m/s.

Mediumnv = c/n · 10⁸ m s⁻¹c into air
Water1.3332.24948.6°
Crown glass1.5201.97241.1°
Dense flint1.896–1.9401.56331.4°

Ray model in two dimensions: partial (Fresnel) reflection is ignored, so a ray either refracts or totally reflects, and absorption is modelled only where a layer is explicitly opaque.

Game 16 · Light learning guide

Turn the playthrough into a physics lesson.

Learning objectiveGuide a laser through transparent materials to a detector by applying Snell’s law and the critical-angle condition.

01

What you will learn

  • Light changes direction when its speed changes at a boundary.
  • Snell’s law connects refractive index and ray angle.
  • Total internal reflection occurs only beyond the critical angle from the denser side.

02

How to play

  1. Inspect the materials, boundaries, and detector position.
  2. Adjust the incoming ray or available optical elements.
  3. Trace the predicted path, then send the beam and refine the angles.

03

Quick classroom check

When light enters a higher-index medium, does it bend towards or away from the normal?

Suitable forSecondary and upper-secondary physics · refraction and total internal reflection

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.