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Electricity & Magnetism · reward round

Cell Rover

Cell Rover

Hold the stage to draw current, release to coast the draw down with the ease-off button. Every ampere moves you — and drains you.

Tap the stage to roll out

Drive the rover to each flag on one battery. Hold to draw more current — the wheels get P = εI − I²r, the internal resistance burns the rest, and the cell drains at exactly I. Five stages, ageing cells.

Score0best 0 · efficient finish = +2
P = εI − I²r0.0W12 × 0.00.0² × 1.0 Ω · waste 0.0 W
Stage1/5fresh cell · r = 1.0 Ω
Cell
2.60 A·h
Clock
55 s

Score 0 · stage 1/5 · fresh cell · r = 1.0 Ω

How the physics works

The cell delivers power εI, but its own internal resistance dissipates I²r of it as heat before anything reaches the motor. The wheels get the difference, P = εI − I²r — a downward parabola in I. It is zero at I = 0, zero again at I = ε/r where every watt burns inside the cell, and greatest exactly half-way between, at I = ε/2r. The game never prints that value: you find it by nudging the draw and watching the power readout peak.

The battery is a charge budget, not an energy budget. Capacity in ampere-hours drains at exactly the current you draw, so drawing softly always travels further per ampere-hour — but the stage clock makes pure thrift lose too. As the cells age from stage to stage, r rises, the parabola flattens, and the sweet spot slides to lower currents: an old cell simply cannot deliver the power a fresh one could.

The dashed ghost line runs the same update law forward with your present draw held fixed — position gaining v = P/drag each second while the charge falls at I — and marks where you would halt. At the maximum-power draw exactly half the cell’s energy is lost inside it: real engineering trades speed against efficiency on the same curve you are playing.

Game 20 · Electricity & Magnetism learning guide

Turn the playthrough into a physics lesson.

Learning objectiveChoose a useful current draw that delivers enough power to a rover without wasting the battery’s energy internally.

01

What you will learn

  • Terminal voltage falls as current through internal resistance rises.
  • Useful power is εI − I²r for this battery model.
  • Maximum current is not the same as maximum useful performance.

02

How to play

  1. Start the run and watch the battery, rover, and power readouts.
  2. Hold the draw-more or ease-off control to change current.
  3. Reach the flag before the energy store is exhausted, then improve the current strategy.

03

Quick classroom check

Why does very large current increase the power wasted inside a cell?

Suitable forSecondary and upper-secondary physics · cells and internal resistance

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.