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Relativity · reward round

Gamma Run

Gamma Run

Contract 1 — Milk run: Proxima depot, 4.0 ly out. Dock inside 10.0 Earth-years with under 7.0 yr on your own clock. The ghost shows both final clocks before you commit.

Tap the stage to take the job

You are a relativistic courier, and every contract has two clocks: dock inside the Earth-calendar window AND stay under your own ship-clock ageing budget. One lever sets v/c. The catch is the physics: at high speed, pushing harder barely improves the Earth arrival t = d/v — but it slashes your ageing τ = t/γ. Read the ghost preview, pick your speed, launch.

Score0best 0 · streak 0× · both clocks = +2, tight = +3
Cruise lever0.50cγ = 1.15 · 1 ship-yr = 1.15 Earth-yr
Contract4lywindow 10.0 yr · budget 7.0 yr · 1/5

Score 0 · contract 1/5 · Proxima depot, 4.0 ly out. Dock inside 10.0 Earth-years with under 7.0 yr on your own clock.

How the physics works

Both clocks are the real formulae, integrated live. The Earth clock runs t = d/v: past about 0.9c it barely improves, because you cannot beat light by much. The ship clock runs τ = t/γ with γ = 1/√(1 − v²/c²) — and γ climbs a wall near c, so the last few hundredths of the lever are worth years of your life while buying almost no calendar time. That asymmetry is the entire game, and the entire point of lesson 27.3.

The relay contract uses relativistic velocity addition: u = (v + u′)/(1 + vu′/c²). Throw the packet forward at 0.60c from a ship already doing 0.85c and it leaves at 0.96c — not 1.45c. No lever position, and no relay chain, ever crosses the dashed line at c (lesson 27.4).

The twin contract is the twin paradox with a scoreboard: you and the rival connect the same two events — departure and docking — along different worldlines, and the one who spends more of the trip at high γ ages less. There is nothing paradoxical left once you both stand on the station deck comparing logbooks (lesson 27.5).

Game 27 · Galilean & Special Relativity learning guide

Turn the playthrough into a physics lesson.

Learning objectiveChoose a cruise speed that satisfies both an Earth-frame travel deadline and a traveller proper-time limit.

01

What you will learn

  • Coordinate travel time and proper time are different quantities.
  • The Lorentz factor grows rapidly as speed approaches c.
  • Time dilation becomes important only at relativistic speeds.

02

How to play

  1. Read the journey distance and the limits on both clocks.
  2. Set the cruise speed with the lever or arrow controls.
  3. Launch and compare Earth time with ship time, then refine the speed.

03

Quick classroom check

Which clock records the proper time for a traveller who remains inside the spacecraft?

Suitable forUpper-secondary and introductory university physics · special relativity

Continue this topic

Move from play to explanation and exam-style practice.

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