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Circular Motion · reward round

Orbit Gate

Orbit Gate

Hold anywhere on the stage to reel the craft in. Let go and it drifts back out.

Tap the stage to launch

Hold the stage to reel the tether in and thread the glowing gates. The load F = m v²/r climbs as the cube of 1/r, and the red core is where it snaps.

Score0best 0 · perfect pass = +2
F = m v² / r6.4kN300 kg · (27.0 m/s)² ÷ 34.0 m
Level1/5limit 22.0 kN

Score 0 · level 1/5 · limit 22.0 kN

How the physics works

The tether pulls straight at the hub, so it exerts no torque about the hub and angular momentum L = m v r is conserved. Reeling in shortens r, so v = L/(m r) rises — the craft genuinely speeds up as you pull.

The tension needed to hold the circle is F = m v²/r, and substituting v = L/(m r) gives F = L²/(m r³). Halving the radius multiplies the load by eight, which is why the last few metres cost so much. Setting F equal to the tether limit gives the snap radius drawn in red, the same relation as the safe-speed ceiling vmax = √(Fmax r/m).

The dashed ghost line ahead of the craft runs the same update law forward — watch it dive and turn red while you hold, and relax outward when you release. Every frame the model advances the angle by ω Δt with ω = L/(m r²), which is exactly how a game engine integrates circular motion: keep the conserved quantity, derive the rest.

Game 06 · Circular Motion learning guide

Turn the playthrough into a physics lesson.

Learning objectiveControl orbital radius while balancing the need to pass each gate against the rising centripetal-force demand.

01

What you will learn

  • Centripetal force points towards the centre of the path.
  • At fixed speed, a smaller radius requires a larger inward force.
  • At fixed radius, force grows with the square of speed.

02

How to play

  1. Launch the craft and watch the next glowing gate approach.
  2. Hold the stage, reel button, or space bar to shorten the tether; release to let it out.
  3. Pass through the gate without allowing the force gauge to reach the snap limit.

03

Quick classroom check

At unchanged speed, what happens to centripetal force when the orbit radius is halved?

Suitable forSecondary physics · circular motion and centripetal force

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.