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What you will learn
- Centripetal force points towards the centre of the path.
- At fixed speed, a smaller radius requires a larger inward force.
- At fixed radius, force grows with the square of speed.
Circular Motion · reward round
Hold the stage to reel the tether in and thread the glowing gates. The load F = m v²/r climbs as the cube of 1/r, and the red core is where it snaps.
Score 0 · level 1/5 · limit 22.0 kN
The tether pulls straight at the hub, so it exerts no torque about the hub and angular momentum L = m v r is conserved. Reeling in shortens r, so v = L/(m r) rises — the craft genuinely speeds up as you pull.
The tension needed to hold the circle is F = m v²/r, and substituting v = L/(m r) gives F = L²/(m r³). Halving the radius multiplies the load by eight, which is why the last few metres cost so much. Setting F equal to the tether limit gives the snap radius drawn in red, the same relation as the safe-speed ceiling vmax = √(Fmax r/m).
The dashed ghost line ahead of the craft runs the same update law forward — watch it dive and turn red while you hold, and relax outward when you release. Every frame the model advances the angle by ω Δt with ω = L/(m r²), which is exactly how a game engine integrates circular motion: keep the conserved quantity, derive the rest.
Game 06 · Circular Motion learning guide
Learning objectiveControl orbital radius while balancing the need to pass each gate against the rising centripetal-force demand.
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At unchanged speed, what happens to centripetal force when the orbit radius is halved?
Suitable forSecondary physics · circular motion and centripetal force
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