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Oscillations · reward round

Resonance Rider

Resonance Rider

Level 1 — First push: A gentle swing, barely any drag. Find its rhythm and grow the arc past the 40° gates. You have 30 s.

Tap the stage to take the seat

Hold PUMP while the swing moves away from you; release for the return. Push in phase and every cycle banks energy — that is resonance. Push at the wrong moment and you buy your own energy back. The gates mark the target arc; damping rises level by level, and the treacle levels show how unforgiving a flattened resonance curve is.

Score0best 0 · streak 0× · fast clear = +3
Peak arc / gate0/ 40°swing now 0° · natural period 2.9 s · γ 0.06
Time left30slevel 1/5 · First push

Score 0 · level 1/5 · gate at 40° · 30 s on the clock

How the physics works

The swing is a driven, damped oscillator: a = −ω₀²x − 2γv + F, integrated step by step with semi-implicit Euler — no scripted motion anywhere. Holding PUMP applies the constant push F in one direction, exactly like a parent standing on one side of a playground swing. The push does work F·v: positive while the swing moves away, negative while it returns. Pumping in rhythm with the natural period T = 2π/ω₀ is therefore the only way to accumulate energy — the resonance condition, played by hand.

Damping drains energy at a rate proportional to v², so the amplitude stops growing when your average power in equals the damping loss — at roughly A ≈ F/(πγω₀) for a perfect rhythm. The early levels keep γ small and that ceiling far above the gate. The later levels raise γ: the same drive buys far less arc, mistimed pushes are eaten immediately, and you feel the resonance peak flatten — the same physics that makes heavy damping the cure for wobbling bridges.

The dashed ghost line runs the very same integrator a few seconds into the future under your current pump state, so you can see where the rhythm is taking you before you commit. The strip at the bottom is the swing angle against time — a live version of the damped and driven graphs from Lessons 23.3 and 23.4.

Game 23 · Oscillations learning guide

Turn the playthrough into a physics lesson.

Learning objectiveTime repeated pushes to build a swing’s amplitude and observe how driving frequency and damping shape resonance.

01

What you will learn

  • Energy transfer is greatest when the drive is in phase with the motion.
  • Resonance occurs when the driving frequency is near the natural frequency.
  • Damping lowers and broadens the resonance peak.

02

How to play

  1. Start the level and identify the swing’s natural rhythm.
  2. Hold the pump control or space bar to push; release for the return.
  3. Build enough amplitude to clear the gate while adapting to later damping changes.

03

Quick classroom check

Why can small, well-timed pushes create a larger amplitude than stronger, poorly timed pushes?

Suitable forUpper-secondary physics · oscillations, damping, and resonance

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.