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Momentum · 5.7 · free game

Orbital Dock

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Orbital Dock — dock five pods.

Fuel · impulse left2200 N·s
Tug mass m500 kg
Δv still to buy4.40 m/s
Relative speed0.00 m/sGentle enough

Latch inside the ring under 0.80 m/s

Dock 1 · First contactThe pod is parked dead ahead. Build speed, flip, and brake to a crawl before the ring.

Score · best 00Docked +10 · feather +5 · first try +5

Tap the stage to begin, then hold to thrust — every second of burn is impulse.

How the physics works

The thruster is fixed at 420 N, so holding it for a time Δt delivers an impulse J = F Δt, and impulse is change of momentum: Δv = J/m. The Δv readout on the stage is simply the fuel that remains divided by the tug’s mass — which is why the 1200 kg tug in Dock 3 turns the same tank into far less velocity change.

Nothing slows you down out here. Every m/s you buy, you keep until you burn the opposite way. Docking is judged on relative velocity, vrel = |vtug − vpod|: under 0.80 m/s inside the ring the latch holds, while a faster contact bounces both craft apart with restitution 0.45 — equal and opposite impulses, so momentum is conserved even in the failure.

A successful capture is a perfectly inelastic collision. The pair leaves at vdock = (mt vt + mp vp)/(mt + mp) — watch the docked pair drift, because that vector is the momentum you arrived with, shared over more mass. The dashed ghost line runs the same update law forward each frame, which is exactly how a game engine integrates it: apply thrust, step the velocity, step the position.

Momentum · 5.7

Momentum Model for Gaming

Fly a tug with a real thruster: every second of burn is impulse, every m/s is bought with fuel, and a gentle latch is a perfectly inelastic collision.

01

Build the model

Track direction as carefully as magnitude.

A convincing docking game needs three checks: the burn changes the tug's momentum, relative velocity sets impact safety, and conservation sets the joined velocity after capture.

Pre-dock burnvtug = u + J/m

The tug's new velocity after a thruster burn: old velocity plus the kick divided by the tug's mass.

Resolve J into x and y components

Impact safetyvrel = |vtug − vcargo|

How fast the two craft close on each other — keep this small for a gentle docking.

Low relative speed protects the docking system

Captured pairvdock = (mtvt + mcvc)/(mt + mc)

After docking, the joined craft move at the combined momentum divided by the combined mass.

Perfectly inelastic vector collision

01

State

Store each craft's mass and two velocity components before the docking event.

02

Rules

Apply the commanded impulse, test relative speed, then conserve x and y momentum for a successful capture.

03

Feedback

Show impulse budget, impact safety, final velocity error, and the exact failed constraint.

03

Catch the common trap

Explain before calculating.

To reduce relative speed most efficiently, which way should a corrective impulse point?

Choose an answer, then use the explanation to check your model.

04

Worked examples

Choose signs, balance, then check.

EasyA 500 kg tug needs a velocity change of 0.40 m/s. What impulse must its thruster deliver?
  1. J = mΔv = 500 × 0.40.
  2. J = 200 N·s.

AnswerJ = 200 N·s

MediumA 600 kg tug at +2.0 m/s captures a 400 kg cargo pod at −0.50 m/s. Find the joined velocity.
  1. Before capture: p = (600)(2.0) + (400)(−0.50) = 1,000 kg·m/s.
  2. The joined mass is 600 + 400 = 1,000 kg.
  3. vdock = ptotal/mtotal = 1,000/1,000.

Answervdock = +1.0 m/s

HardA 600 kg tug at (+2.0, 0) m/s fires a 900 N·s impulse along +y. Find its new velocity vector.
  1. Δvᵧ = 900 ÷ 600 = 1.5 m/s; vₓ unchanged.
  2. v = (2.0, 1.5) m/s.
  3. |v| = √(4 + 2.25) = 2.5 m/s at 37° above +x.

Answer(2.0, 1.5) m/s — 2.5 m/s at 37°

ChallengingDocking safety allows a relative speed of at most 0.20 m/s. A 600 kg tug at +1.80 m/s approaches a 400 kg pod at +1.50 m/s. The thruster delivers impulse in 50 N·s bursts (retrograde). How many bursts are needed before capture is safe, and what is the docked velocity?
  1. Relative speed = 0.30 m/s; must shed ≥ 0.10 m/s of tug speed: Δv per burst = 50/600 ≈ 0.083 m/s.
  2. Two bursts give 0.167 m/s reduction → tug at 1.633 m/s, relative 0.133 m/s ≤ 0.20 ✓ (one burst leaves 0.217 — unsafe).
  3. Docked: (600 × 1.633 + 400 × 1.50)/1000 ≈ 1.58 m/s.

AnswerTwo bursts; docked velocity ≈ +1.58 m/s

Game 05 · Momentum learning guide

Turn the playthrough into a physics lesson.

Learning objectiveApply a controlled impulse to change a capsule’s momentum and complete a low-speed orbital docking manoeuvre.

01

What you will learn

  • Impulse equals the change in momentum.
  • Momentum and impulse must be treated as vectors.
  • Docking requires matching velocity, not merely reaching the same position.

02

How to play

  1. Inspect the capsule’s initial momentum and the target motion.
  2. Choose the direction and size of the impulse, then run the manoeuvre.
  3. Compare the resulting momentum with the target and refine the impulse.

03

Quick classroom check

What impulse is needed to stop an object whose momentum is directed to the right?

Suitable forSecondary physics · momentum, impulse, and vectors

Continue this topic

Move from play to explanation and exam-style practice.

Teachers can share the page link with a class. The game is free and does not require an account.