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Physics III course sequence · Interactive lesson

Reflection and plane-mirror images

Reflection at a plane is the one imaging step this section never has to approximate. Write it as a vector rule at the local normal and it becomes the line a ray tracer runs at every surface; apply it to a plane and it hands you a perfect virtual image, images of images, and a rotation you can measure with a laser spot.

UPIII-04.02 · Lesson 2 of 9 in this unit. Position is not a completion score.
Starting model: Reflection and plane-mirror imagesPoint object (filled) 0.80 m in front of a plane mirror, its virtual image (open) 0.80 m behind, and an eye 1.20 m out and 0.30 m up. Arrows: the ray that reaches the eye, meeting the mirror where the image-to-eye line crosses the surface. Dashed horizontal: the local normal. Arrival 8.5°, departure 8.5°. Folded path 2.02 m.object 0.80 m in front → image 0.80 m behindθᵢ = 8.5° θᵣ = 8.5°mirrorobjectimage (virtual)eyepath S→P→eye = 2.02 m = image-to-eye
Start with a picture. Change the model in the lab below.
1

Build the model

One rule at the local normal; every plane-mirror result is that rule composed.

The key idea

Specular reflection reverses the component of a ray's direction along the local surface normal and leaves the tangential components unchanged, so the reflected ray lies in the plane of incidence with θᵣ = θᵢ measured from that normal.

Example. A ray heading down at 40° from the vertical onto a horizontal mirror leaves heading up at 40° from the vertical: the direction (sin 40°, −cos 40°) becomes (sin 40°, +cos 40°), only the normal component having changed sign.

The complete physical model and assumptions

The ray model of reflection is one rule: where a ray meets a surface, the component of its direction along the local unit normal n̂ reverses and the components in the tangent plane are untouched, k̂′ = k̂ − 2(k̂⋅n̂)n̂. Fermat's principle delivered that rule in the previous topic; here it is used. It holds exactly on any surface with a normal, and equal angles follow because both angles are measured against the same n̂. On a plane n̂ is the same everywhere, so every ray leaving a source point S and striking the mirror anywhere leaves as though it came from one point S′ reflected through the plane: a plane mirror images every point perfectly, with no paraxial step, and the image is virtual because no light passes through S′. Reflection through a plane is a rigid map with determinant −1: lengths and angles survive, handedness does not. Compose two reflections and the determinant returns to +1: mirrors at dihedral angle α rotate every in-plane ray by 2α whatever its incidence, which is why a corner reflector sends light straight back. The model stops in two places. It says nothing about how much light returns or with what phase; that needs the Fresnel wave treatment. And it presumes a surface flat on the scale of a wavelength: once bumps exceed about λ/(8 cos θᵢ), the reflected wavelets disagree in phase, the specular direction dissolves, and the surface scatters diffusely.

1Measure from the local normal and write the law as a vector

First year measured θᵢ and θᵣ from the normal and stopped. The working form is the vector one. Let k̂ be the unit direction of the incoming ray and n̂ the unit normal at the point the ray actually strikes. Split k̂ into a part along n̂, (k̂⋅n̂)n̂, and a part in the tangent plane. Reflection reverses the first and leaves the second alone: k̂′ = k̂ − 2(k̂⋅n̂)n̂. Try it on a mirror tilted 20° from horizontal, n̂ = (−sin 20°, cos 20°) = (−0.342, 0.940), with a ray k̂ = (0.60, −0.80). Then k̂⋅n̂ = −0.205 − 0.752 = −0.957, so k̂′ = (0.60, −0.80) + 1.914 × (−0.342, 0.940) = (−0.055, 0.999). Since k̂⋅n̂ = −0.957 and k̂′⋅n̂ = +0.957, the incident and reflected rays both make cos⁻¹ 0.957 = 16.9° with the normal line: equal angles were never an extra fact. The word local matters. On a curved mirror n̂ changes from point to point, and this one line, evaluated with the normal at each strike, is the entire content of the ray tracer the rest of the section relies on. No small-angle step has been taken anywhere.

2Why a plane mirror images every point perfectly

Put a point source S a distance s in front of a plane mirror and pick any point P on the surface. Drop the perpendicular from S to the mirror, meeting it at O, and mark S′ on the far side with OS′ = OS. Triangles SOP and S′OP share OP, have equal legs SO and S′O and right angles at O, so they are congruent and angle S′PO equals angle SPO. So the line from S′ through P is the reflected ray, leaving at the angle SP arrived. Nothing about P was special, so every reflected ray extrapolates back to the same S′. The plane mirror is stigmatic for all rays, which no spherical surface manages. Sign convention: distances are measured from the surface and are positive on the side the light occupies, so s > 0 and s′ = −s. The image is virtual: reflected light diverges from S′ but never visits it, and a screen placed there records nothing. The eye cannot tell a virtual source from a real one and focuses at its own distance from S′, so a person 0.80 m from a mirror focuses at 1.60 m. Limiting case: the spherical-mirror equation 1/s + 1/s′ = 2/R with R → ∞ gives exactly s′ = −s.

3Same size, upright, and reversed only along the normal

Point by point, the image of an extended object is r′ = r − 2[(r − r₀)⋅n̂]n̂. This map is an isometry: it preserves every length and every angle, so m = +1 and nothing is enlarged, shrunk or tilted. Its determinant is −1, the one thing a rotation cannot do: components in the plane of the mirror are copied and only the component along n̂ is reversed. A right-handed set of axes becomes left-handed, a right hand becomes a left hand, and print reads backwards. The construction also tells you how much mirror you need. To see your feet you need a ray from feet to eye, and by the congruent-triangle argument it reflects at the height halfway between them. With eyes 1.63 m up and a crown at 1.75 m, the working strip of glass runs from 0.815 m to 1.69 m above the floor: 0.875 m, exactly half your height, wherever you stand. The general move is to trace from the image, not the object: draw S′, join it to the eye with a straight line, and where that line crosses the mirror is where the reflection happens.

4Two reflections are one rotation, whatever the incidence

Apply the vector law twice, at mirrors whose planes meet at the dihedral angle α. Each reflection has determinant −1, so the pair has +1: two reflections are a rotation, by 2α about the line where the mirrors meet, for any ray in the plane perpendicular to that line. Mirrors at α = 60°, the first horizontal with n̂₁ = (0, 1), the second with inward normal n̂₂ = (sin 60°, −cos 60°) = (0.866, −0.500). A ray at 30° incidence on the first, k̂ = (−0.500, −0.866), leaves it as (−0.500, 0.866); at the second, k̂⋅n̂₂ = −0.866, so k̂″ = (−0.500, 0.866) + 1.732 × (0.866, −0.500) = (1.000, 0.000). It arrived at 240° from the x axis and leaves at 360°: a turn of 120° = 2α. Repeat at 50° incidence and the turn is again 120°, though the second incidence has changed from 30° to 10°. Set α = 90° and the turn is 180°: two perpendicular mirrors return any in-plane ray antiparallel to itself, and three mutually perpendicular ones return any ray at all, the corner-cube reflector. One mirror with a rotating normal doubles the same way: turn it by β and the ray swings through 2β, the optical lever.

5Images of images: counting what two mirrors show

Position maps compose the same way. An object between two mirrors has an image in each; each image is an object for the other mirror; and the chain continues until an image lands behind both mirrors, where neither can see it. In the plane perpendicular to the line of intersection, the object and all its images lie on one circle centred on that line, because reflection in a plane containing the line preserves distance from it. Reflecting alternately in the two mirrors advances a point around the circle in steps of 2α, so when 360°/α is an even integer the points close up after 360°/α steps with the object as one of them: N = 360°/α − 1 images. Two mirrors at 90° give 3, and the middle one, made by two reflections, is the one that is not handedness-reversed; 60° gives 5, a hexagonal ring; 45° gives 7. As α → 0 the count diverges into the corridor between parallel mirrors a distance L apart, successive images in either mirror 2L apart. When 360°/α is odd or non-integral the count depends on where the object sits, and a drawing settles it faster than a formula.

6Where the ray model stops: roughness, intensity and phase

The law assumes a surface with one normal at each point on the scale of a wavelength. Real surfaces have bumps. For wavelets reflected from the top and the bottom of a bump of height h, the extra path is 2h cos θᵢ, so their phase difference is Δφ = 4πh cos θᵢ/λ. Rayleigh's working criterion counts Δφ < π/2 as still specular, giving h < λ/(8 cos θᵢ). For λ = 550 nm at normal incidence that is h < 69 nm: a polished metal mirror passes, paper at roughly 1 μm fails and scatters diffusely, each microscopic facet obeying the law in its own direction. The cos θᵢ is the interesting part. At 85° incidence the allowance grows to 790 nm, so a wet road or a page held nearly edge-on to a lamp turns specular and glares. Two things the model never predicts: how much light returns, and its phase. Both come from the Fresnel treatment of the wave at the boundary, which gives about 4% reflectance for glass at normal incidence and a phase reversal of π for light reflecting off a denser medium. This topic is about direction only.

2

Key equations

Read the units, assumptions and limits before substituting.

Law of reflection, vector form

k̂′ = k̂ − 2(k̂⋅n̂) n̂

The line a ray tracer runs at every surface: no angle is computed, and θᵣ = θᵢ follows because only the normal component flips.

k̂ and k̂′ are unit directions before and after, n̂ the unit normal at the point of incidence; all dimensionless

Plane-mirror image location

s′ = −s, so m = −s′/s = +1

The image stands as far behind the mirror as the object stands in front, same size and upright, for every ray and not only paraxial ones.

s object distance and s′ image distance from the mirror plane, in m; positive in front where the light is, negative behind

Reflection of a position through the plane

r′ = r − 2[(r − r₀)⋅n̂] n̂

Images an extended object point by point: tangential components are copied and the normal one reverses, which is the whole of the depth reversal.

r an object point, r′ its image, r₀ any point on the mirror plane, all in m; n̂ the unit normal

Two mirrors at dihedral angle α

φ = 2α

Independent of the angle of incidence: a 45° pair turns light through exactly 90°, and a 90° pair sends it straight back.

φ the angle a ray's direction turns through after both reflections; α the angle between the mirror planes; rad or degrees

Images between two mirrors

N = 360°/α − 1

α = 90° gives 3 images and 60° gives 5; as α → 0 the count diverges into the corridor between parallel mirrors.

α in degrees, with 360°/α an even integer; N counts the images, the object excluded

Rayleigh roughness criterion

h < λ/(8 cos θᵢ)

The ray model's word smooth made quantitative: below this height reflection is specular, above it diffuse, and grazing incidence widens the allowance.

h the height of surface bumps and λ the wavelength, both in m; θᵢ the angle of incidence from the normal
3

Interactive lab

Predict first. Explore the model. Compare the result.

Explore the model

0.80 m
0.2 to 1.4 m; steps of 0.05.
1.20 m
0.3 to 1.8 m; steps of 0.05.
0.30 m
0.15 to 0.6 m; steps of 0.05.

Try this. Drag the object distance s and watch the image move the other way by the same amount while the two angles stay locked; then raise the eye: the reflection point climbs, both angles grow equally, and the folded path always equals the straight distance from the image to the eye.

Live results

IMAGE DISTANCE s′
-0.80 m
ANGLE OF INCIDENCE
8.5 °
ANGLE OF REFLECTION
8.5 °
IMAGE TO EYE
2.02 m

Results follow this lesson’s model and assumptions. Displayed values are rounded.

Interactive Physics III modelPoint object (filled) 0.80 m in front of a plane mirror, its virtual image (open) 0.80 m behind, and an eye 1.20 m out and 0.30 m up. Arrows: the ray that reaches the eye, meeting the mirror where the image-to-eye line crosses the surface. Dashed horizontal: the local normal. Arrival 8.5°, departure 8.5°. Folded path 2.02 m.object 0.80 m in front → image 0.80 m behindθᵢ = 8.5° θᵣ = 8.5°mirrorobjectimage (virtual)eyepath S→P→eye = 2.02 m = image-to-eye
Point object (filled) 0.80 m in front of a plane mirror, its virtual image (open) 0.80 m behind, and an eye 1.20 m out and 0.30 m up. Arrows: the ray that reaches the eye, meeting the mirror where the image-to-eye line crosses the surface. Dashed horizontal: the local normal. Arrival 8.5°, departure 8.5°. Folded path 2.02 m.

Predict → change one variable → check

Plan a change before running it. Every other input stays at the saved baseline.

Saved baseline. Object distance s from mirror: 0.80 m; Eye distance d from mirror: 1.20 m; Eye height h above object: 0.30 m

Baseline 0.80; choose 0.2 to 1.4, in steps of 0.05.
4. Compared with the saved baseline, this result will…

This experiment is kept only while this page is open. It does not change saved course progress.

4

Catch the common trap

A plane mirror does not swap left and right. The map r′ = r − 2[(r − r₀)⋅n̂]n̂ reverses one component only, the one along the normal: it swaps front and back. The image of your left hand is still on the left side of the room; what has changed is that the image faces you, and a right hand facing you is a left hand. The left-right story arises because we imagine walking round to stand where the image stands, a rotation about a vertical axis, and blame the mirror for the difference between that rotation and the actual reflection. The test is to lie on your side: the mirror still does not swap head and feet, because the reversed direction is fixed by n̂, not by your body. Print reads backwards for the same reason: you turned the page round to face the glass.

5

Practice & worked examples

3 authored examples. Make an attempt, then reveal the reasoning one step at a time.

EasyExample 1

You stand 1.20 m in front of a vertical plane mirror; a lamp on a table is 0.80 m directly behind you. Taking distances in front of the mirror as positive, locate the lamp's image, give its magnification, and state the distance at which your eye must focus to see it sharply. Where is the image if you step 0.30 m closer to the mirror?

Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.

0 of 4 steps revealed.

MediumExample 2

A galvanometer mirror turns through β = 0.250° when a current flows. A laser beam that initially meets the mirror at normal incidence reflects onto a straight scale 2.40 m away, set perpendicular to the undeflected beam. Use the vector law to find how far the reflected ray turns, the spot displacement, and the smallest mirror rotation the scale resolves if a 0.50 mm shift of the spot is detectable.

Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.

0 of 4 steps revealed.

HardExample 3

Two plane mirrors meet along a line at α = 60°. In the plane perpendicular to that line, a ray strikes the first mirror at 50° to its normal and then the second. Take the first mirror along the x axis with n̂₁ = (0, 1) and the second leaving the vertex at 60° above it. Trace the ray with the vector law, find the turning angle, show it does not depend on the 50°, and count the images the pair makes of a small object between them.

Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.

0 of 5 steps revealed.

6

Quick check

Select an answer and explain it before checking.

A ray strikes the first of two plane mirrors fixed at 90° to each other at 30° to that mirror's normal, then strikes the second. In what direction does it leave, relative to the direction it arrived?
7

Review & continue

Specular reflection reverses the component of a ray's direction along the local surface normal and leaves the tangential components unchanged, so the reflected ray lies in the plane of incidence with θᵣ = θᵢ measured from that normal.

  • Explain the relationship without looking at the equation.
  • Check a sign, a unit and a model assumption in your working.
  • Return to the lab or worked example if a step is still unclear.

Optional supporting lessons

These chapter resources can help with earlier ideas; they are not additional required Physics III completion tasks.

Extra challenging questions

Connect several ideas, explore supplied data, and compare your reasoning with a worked solution.