
Physics I course sequence · Interactive lesson
Free Fall & Vertical Motion
Throw it up, let it go or fire it down: from the instant contact ends until something stops it, a single number runs the motion. The work is giving that number the right sign, handing the object the velocity it really leaves with, and noticing when air or altitude takes the model away from you.
UPI-02.06 · Lesson 6 of 8 in this unit. Position is not a completion score.Build the model
Rising, stopped at the top or falling, the acceleration is the same 9.81 m s⁻².
The key idea
An object is in free fall when gravity is the only force acting on it; near Earth's surface that means a constant acceleration of 9.81 m s⁻² directed downward, whether the object is rising, momentarily at rest, or falling.
Example. Thrown up at 14.7 m s⁻¹, a ball has v = 14.7 − 9.81t: 4.9 m s⁻¹ upward at t = 1.00 s, zero at 1.50 s, and 4.9 m s⁻¹ downward at 2.00 s, while its acceleration is −9.81 m s⁻² at all three instants.
The complete physical model and assumptions
Free fall is the constant-acceleration model with the acceleration supplied by nature rather than by the problem. Once a body has left the hand and air resistance is negligible, the only force on it is its weight mg; dividing by m leaves g ≈ 9.81 m s⁻², the same for a hammer and a feather, pointing toward Earth's centre whether the body is rising, stopped at the top, or falling. Declare up as positive and the model is complete: a = −g, plus the height y₀ and velocity v₀ the body has at the instant contact ends. Every feature of vertical motion follows. The apex is where v, not a, is zero; the rise and the fall mirror each other in time; and a body let go from a moving carrier starts with the carrier's velocity, not from rest. The model rests on three approximations, each with a known breaking point. The field is uniform only while altitude is small against Earth's radius, and 10 km up g is already 0.31% weaker. Air is negligible only while speed stays well below terminal speed, which for a light ball can mean the first half-metre of a drop. And the ground is treated as a non-rotating frame, which misplaces a 100 m drop by under 2 cm. Which one to test first therefore depends on the object: drag for anything light or fast, altitude only for motions measured in kilometres.
1One acceleration for every body, whichever way it moves
Once a body is in flight and air resistance is negligible, the only force on it is its weight, W = mg. Dividing by the mass gives the acceleration, a = W/m = g, and the mass has cancelled: that is why the hammer and the feather David Scott dropped on the airless Moon in 1971 landed together. The weight points toward Earth's centre however the body is moving, so the acceleration is 9.81 m s⁻² downward on the way up, at the top and on the way down. Its size depends on place, not on motion: about 9.78 m s⁻² at the equator, 9.83 m s⁻² at the poles, and 1.62 m s⁻² on the Moon, where a 2.0 m drop takes 1.57 s instead of Earth's 0.64 s. The model covers only the stretch between the instant contact ends and the instant something touches the body again. While a hand is still pushing, the acceleration is whatever the hand makes it, which is why every free-fall clock starts at release.
2Declare a positive direction, then let the signs do the work
g is a magnitude and is always positive; the acceleration is a signed component whose sign depends on the axis you declare. With up positive, a = −g, an upward launch has v₀ > 0, a downward throw has v₀ < 0, and a landing below the start has y − y₀ < 0. With down positive every one of those signs flips and a = +g. Neither choice is more correct, but mixing them inside one problem is the commonest source of wrong answers. Take a stone thrown down at 4.0 m s⁻¹ from a bridge 20.0 m above the water. Up positive: 0 = 20.0 − 4.0t − 4.905t², so t = (−4.0 + √408.4)/9.81 = 1.65 s and v = −4.0 − 9.81 × 1.65 = −20.2 m s⁻¹. Down positive: 20.0 = 4.0t + 4.905t² gives the same 1.65 s and v = +20.2 m s⁻¹. The physics, 20.2 m s⁻¹ downward after 1.65 s, does not care which convention produced it.
3Release or launch: the body leaves with its carrier's velocity
The free-fall clock starts when contact ends, and v₀ is the body's velocity at that instant, measured from the ground. Letting go adds nothing to the velocity the body already shares with whatever carried it; throwing adds the velocity of the throw relative to the carrier. So a sandbag let go from a balloon climbing at 2.5 m s⁻¹ does not start falling at once. It leaves at v₀ = +2.5 m s⁻¹, keeps rising for 2.5/9.81 = 0.25 s, gains another 2.5²/(2 × 9.81) = 0.32 m, and only then descends. A ball tossed upward at 6.0 m s⁻¹ relative to a lift that is descending at 2.0 m s⁻¹ leaves at v₀ = −2.0 + 6.0 = +4.0 m s⁻¹, while a coin simply let go in the same lift leaves at −2.0 m s⁻¹. “Dropped” means released with the carrier's velocity, and it means “from rest” only when the carrier is at rest.
4The apex, the mirror symmetry, and which root to keep
At the top of a vertical flight the velocity, not the acceleration, is zero: v = v₀ − gt = 0 gives tₜₒₚ = v₀/g, and the height gained is v₀²/(2g). Because the acceleration is identical either side of that instant, the flight is symmetric in time about tₜₒₚ, and every height below the apex is passed twice at the same speed. Launch at 12.0 m s⁻¹ from the ground and ask when the body is 5.00 m up. Solving 5.00 = 12.0t − 4.905t² gives t = 0.533 s and 1.914 s. Their average is tₜₒₚ = 1.223 s, and at both passes the speed is √(12.0² − 2 × 9.81 × 5.00) = 6.78 m s⁻¹, upward then downward. Both roots are real events. That changes when the target lies below the launch point: thrown up at 12.0 m s⁻¹ from a 5.00 m balcony, the ground equation gives t = 2.81 s and −0.36 s. The negative root is when the same parabola, extended backwards, crossed the ground before the throw, so it is no part of this flight.
5Read the flight from its three graphs
Plotted against time, every vertical flight has the same signature. Completing the square turns y = y₀ + v₀t − ½gt² into y = yₜₒₚ − ½g(t − tₜₒₚ)², so every launch traces one and the same parabola, shifted until its vertex sits on the apex. The v–t graph is a straight line of slope −9.81 m s⁻² that crosses zero at tₜₒₚ and carries straight on: it does not bend, flatten or bounce at the top. The a–t graph is a horizontal line at −9.81 m s⁻² from release to landing that never touches zero. A V-shaped graph with its point on the time axis is the speed |v|, not the velocity, and drawing it for v is the graph form of believing the ball stops accelerating at the top. Launch faster and the v–t line slides up parallel to itself; launch from higher and the same line simply runs longer before the ground ends it.
6Where constant g stops being a good model
Three approximations hold the model up, and each fails at a known scale. The field is taken as uniform, but g weakens with distance from Earth's centre as g₀R²/(R + h)² ≈ g₀(1 − 2h/R): only 0.31% weaker 10 km up, and still 8.7 m s⁻² at the 400 km altitude of the International Space Station, whose crew are in free fall, not beyond gravity. Air resistance is taken as negligible, and that fails far sooner. For drag growing as v², the drag-to-weight ratio is (v/vₜ)², where vₜ is the terminal speed, so drag reaches 10% of the weight at v = 0.32 vₜ. A skydiver with vₜ ≈ 55 m s⁻¹ gets there after about 1.8 s of fall; a table-tennis ball with vₜ ≈ 9 m s⁻¹ after falling only 0.41 m. The ground is taken as a non-rotating frame, yet Earth's rotation lands a 100 m drop at 45° latitude about 1.6 cm east of the plumb line. For dense objects thrown by hand, drag is the approximation to test first.
Key equations
Read the units, assumptions and limits before substituting.
Free fall, up positive
a = −g · v = v₀ − gt · y = y₀ + v₀t − ½gt²
Only v₀ and y₀ remember what happened before release; after it, g alone shapes the motion.
g = 9.81 m s⁻² is a positive magnitude; y in m, v in m s⁻¹, t in s from the instant contact endsVelocity at the instant of release
v₀ = vcarrier + vthrow (let go: vthrow = 0)
Letting go adds nothing, so a body released from a rising carrier still rises first; a throw adds its push on top of the carrier's motion.
Vertical components in m s⁻¹, measured from the ground, up positive; vthrow is measured relative to the carrierApex of a vertical flight
v = 0 at tₜₒₚ = v₀/g, where yₜₒₚ − y₀ = v₀²/(2g)
Set v = 0, never a = 0. Doubling the launch speed doubles the time to the top and quadruples the height gained.
For v₀ > 0 in m s⁻¹; tₜₒₚ in s, height gained in m. A launch with v₀ ≤ 0 is highest at releaseSpeed at a height, on either pass
|v| = √(v₀² − 2g(y − y₀))
The rising and falling passes of one height share this speed and sit equal times either side of tₜₒₚ; which pass you mean supplies the sign.
y in m, no higher than the apex; the result is a speed in m s⁻¹ and carries no directionLanding time from launch height h
tland = [v₀ + √(v₀² + 2gh)] / g
Setting y = 0 always yields two roots, so keep the one after launch. For h = 0 and an upward launch it reduces to 2v₀/g, the round trip.
h ≥ 0 in m above the landing level, v₀ in m s⁻¹ up positive; the other root is never positiveValidity checks on constant g
g(h) = g₀R²/(R + h)² ≈ g₀(1 − 2h/R) · D/W = (v/vₜ)²
Ten kilometres of altitude costs only 0.31% of g, while drag reaches 10% of the weight at v = 0.32 vₜ: for thrown objects, test drag first.
g₀ = 9.81 m s⁻² at the surface, R = 6.37 × 10⁶ m, altitude h in m; D is the drag force and W = mg the weight, both in N; vₜ is the terminal speed in m s⁻¹, for drag growing as v²Interactive lab
Predict first. Explore the model. Compare the result.
Explore the model
Try this. Drag t with v₀ = 12 m s⁻¹: the lower dot crosses zero just as the upper dot reaches the open circle, yet the lower line never changes slope. Then try v₀ = 0 and v₀ = +4 m s⁻¹: an object let go from a rising carrier still climbs before it falls.
Live results
- HEIGHT y
- 16.46 m
- VELOCITY v
- 4.15 m s⁻¹
- HIGHEST POINT
- 17.34 m
- LANDING TIME
- 3.10 s
Results follow this lesson’s model and assumptions. Displayed values are rounded.
Predict → change one variable → check
Plan a change before running it. Every other input stays at the saved baseline.
Saved baseline. Launch velocity v₀ (up positive): 12.0 m s⁻¹; Launch height h: 10 m; Time since release t: 0.80 s
This experiment is kept only while this page is open. It does not change saved course progress.
Catch the common trap
The top of the flight is where students most often switch gravity off: the ball is momentarily at rest, so its acceleration must be zero there. It is not. Acceleration is the rate at which velocity changes, and at the apex the velocity is changing exactly as fast as anywhere else: 0.10 s before the top the ball rises at 0.98 m s⁻¹, and 0.10 s after it falls at 0.98 m s⁻¹, a change of −1.96 m s⁻¹ in 0.20 s, which is −9.81 m s⁻². If the acceleration really were zero at that instant, the velocity would stay zero and the ball would hang in the air. Nothing about the weight depends on velocity, so it does not switch off when the ball stops. The same error returns as “the throw keeps pushing while the ball rises”: once the hand lets go, the only force is the weight, and the upward velocity is simply what remains of the throw.
Practice & worked examples
3 authored examples. Make an attempt, then reveal the reasoning one step at a time.
EasyExample 1
A window cleaner's squeegee slips from a stationary platform and hits the pavement 2.10 s later. Taking up as positive and ignoring air resistance, find the platform's height, the squeegee's velocity just before impact, and how far it falls in the last 0.50 s.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 4 steps revealed.
- The platform is at rest, so letting go gives v₀ = 0. Put the pavement at y = 0 and the release point at y₀ = H, with a = −9.81 m s⁻².
- Landing: 0 = H + 0 − ½ × 9.81 × 2.10², so H = 4.905 × 4.41 = 21.6 m.
- Velocity: v = v₀ − gt = 0 − 9.81 × 2.10 = −20.6 m s⁻¹, where the minus sign says downward. Check without the time: √(2gH) = √(2 × 9.81 × 21.63) = 20.6 m s⁻¹.
- By t = 1.60 s it has fallen ½ × 9.81 × 1.60² = 12.56 m, so the last 0.50 s covers 21.63 − 12.56 = 9.07 m: 42% of the height in the final 24% of the time, because the speed grows by 9.81 m s⁻¹ every second.
Answer. H = 21.6 m; v = −20.6 m s⁻¹, that is 20.6 m s⁻¹ downward; the last 0.50 s covers 9.07 m.
MediumExample 2
A fountain nozzle fires drops straight up and the jet peaks 3.20 m above the nozzle. Treating each drop as a particle in free fall, find the launch speed and how long a drop spends more than 2.00 m above the nozzle. If the nozzle emits 40 drops per second, roughly how many drops are in the air at any instant, and how many of them are above 2.00 m?
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 5 steps revealed.
- Up positive, nozzle at y = 0, a = −9.81 m s⁻². At the peak v = 0, so 0 = v₀² − 2 × 9.81 × 3.20, giving v₀ = √62.78 = 7.92 m s⁻¹.
- A drop is above 2.00 m while it is within 1.20 m of the peak. Falling 1.20 m from rest at the peak takes √(2 × 1.20/9.81) = 0.495 s, and by symmetry the last 1.20 m of the climb takes the same, so each drop spends 2 × 0.4946 = 0.989 s above 2.00 m.
- A whole flight back to nozzle level lasts 2v₀/g = 2 × 7.924/9.81 = 1.62 s; the other root of 0 = v₀t − ½gt² is t = 0, the launch itself.
- So a drop spends 0.989/1.615 = 61% of its flight in the top 1.20 m, which is only 37.5% of the jet's height. It is slow up there: it passes 2.00 m at √(2 × 9.81 × 1.20) = 4.85 m s⁻¹, against 7.92 m s⁻¹ at the nozzle.
- The drops in the air now are those launched during the last 1.615 s, so there are 40 × 1.615 ≈ 65 of them. Those above 2.00 m were launched within a 0.989 s window, so there are 40 × 0.989 ≈ 40.
Answer. v₀ = 7.92 m s⁻¹; each drop spends 0.989 s above 2.00 m of a 1.62 s flight, so about 40 of the roughly 65 drops in the air are in the top 1.20 m, which is why the jet looks thickest near its peak.
HardExample 3
A pitching machine at ground level fires a baseball straight up at 30.0 m s⁻¹. Use the free-fall model to predict the time to the top, the peak height and the flight time. Then take the ball's terminal speed as 40.0 m s⁻¹, so that drag at speed v is (v/40.0 m s⁻¹)² of its weight, and find the part of the flight in which drag stays below 10% of the weight. Is the predicted peak too high or too low?
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 5 steps revealed.
- Up positive, a = −9.81 m s⁻², v₀ = +30.0 m s⁻¹. The top is where v = 0: tₜₒₚ = 30.0/9.81 = 3.06 s, and the peak is v₀²/(2g) = 900/19.62 = 45.9 m. By symmetry the ball is back on the ground at 2 × 3.058 = 6.12 s, moving down at 30.0 m s⁻¹.
- Test the model where the ball is fastest. At launch drag/weight = (30.0/40.0)² = 0.56, so the ball really decelerates at (1 + 0.5625) × 9.81 = 15.3 m s⁻², more than one and a half times the model's value.
- Drag stays under 10% of the weight only while (v/40.0)² < 0.10, that is while the speed is below √0.10 × 40.0 = 12.65 m s⁻¹.
- In the model the ball is that slow within v²/(2g) = 0.10 × 40.0²/19.62 = 8.15 m of the peak, during the 2 × 12.65/9.81 = 2.58 s centred on the apex: 42% of the predicted flight time, but only the top 18% of its height.
- On the way up drag and weight both point down, so at every speed the real ball slows faster than the model says and cannot climb as high: 45.9 m is an upper bound. Integrating with drag, the tool of the next topic, gives h = [vₜ²/(2g)] ln(1 + v₀²/vₜ²) = 81.55 × ln 1.5625 = 36.4 m.
Answer. Free fall predicts 3.06 s to a 45.9 m peak and a 6.12 s flight, but holds within 10% only for the top 8.15 m, the central 2.58 s. The predicted peak is too high: with drag it is about 36.4 m.
Quick check
Select an answer and explain it before checking.
Review & continue
An object is in free fall when gravity is the only force acting on it; near Earth's surface that means a constant acceleration of 9.81 m s⁻² directed downward, whether the object is rising, momentarily at rest, or falling.
- Explain the relationship without looking at the equation.
- Check a sign, a unit and a model assumption in your working.
- Return to the lab or worked example if a step is still unclear.
Optional supporting lessons
These chapter resources can help with earlier ideas; they are not additional required Physics I completion tasks.