
Physics I course sequence · Interactive lesson
Kinematics with Calculus
The constant-acceleration equations are one special case of a two-line calculus argument. Learn the argument instead, and any acceleration you are handed, as a function of time, position or velocity, becomes a motion you can rebuild, provided you know which initial condition each integral is waiting for.
UPI-02.07 · Lesson 7 of 8 in this unit. Position is not a completion score.Build the model
Slopes take you down the chain; integrals and initial conditions bring you back up.
The key idea
Kinematics with calculus obtains velocity and acceleration by differentiating position with respect to time, and recovers velocity and position from acceleration by integrating forward from values known at one instant.
Example. If x = 4.0t − 0.50t³, with x in m and t in s, then v = dx/dt = 4.0 − 1.5t² and a = dv/dt = −3.0t. At t = 1.0 s the object is at 3.5 m, moving at +2.5 m s⁻¹ and slowing, because a = −3.0 m s⁻² points against v.
The complete physical model and assumptions
Kinematics with calculus treats position as a smooth function of time, x(t), and defines the rest by differentiating it: v = dx/dt is the slope of the position graph and a = dv/dt = d²x/dt² is the slope of the velocity graph. Going down that chain needs nothing but x(t), and it throws information away, since x(t) and x(t) + 5 m have identical velocities. Coming back up therefore costs one known fact per integration: v(t) = v₀ + ∫ a dt′ and x(t) = x₀ + ∫ v dt′, each integral running from the instant t₀ at which that value was known. That is why an acceleration alone never fixes a motion, and why the constant-acceleration equations are nothing more than these two integrals with a held fixed; once a varies they hold only approximately, and the error grows with how much a changes during the interval. When a is a known function of time, the integrals can be done directly. When it depends on position, as for a spring, or on velocity, as for drag, a(t) is not known in advance, and the chain rule a = v dv/dx or the separation dt = dv/a(v) moves the integral into the variable a actually depends on. Two limits remain. Where x(t) stops being smooth, as in a collision that reverses a velocity in a millisecond, the motion is best split into intervals joined by a jump in v. Where a depends on x and v together, as for a damped spring, no single integral will do: the definitions still hold, but x(t) must come from solving d²x/dt² = a(x, v, t) as a differential equation, often step by step numerically.
1Differentiate: the motion is already inside x(t)
A motorised cart on a track follows x = 2.0t³ − 9.0t² + 12t, with x in metres and t in seconds. Differentiating once gives v = 6.0t² − 18t + 12 = 6.0(t − 1)(t − 2) m s⁻¹, and again gives a = 12t − 18 m s⁻². Going down the chain needs no initial condition, and the derivatives answer questions the formula for x hides. The cart starts at 12 m s⁻¹ with a = −18 m s⁻², so it is slowing. v = 0 at t = 1.0 s and 2.0 s, and v changes sign at both: those are turning points, at x = 5.0 m and x = 4.0 m, so the cart runs out, backs up a metre, then drives on. a = 0 at t = 1.5 s, where v = −1.5 m s⁻¹ is its fastest backward motion. Comparing signs gives the rest. From 1.0 to 1.5 s, v and a are both negative and the cart speeds up backwards; from 1.5 to 2.0 s they differ and it slows. Speeding up means v and a share a sign, not that a is positive.
2Integrate: every integral costs an initial condition
Run the chain backwards. A cart has a = (6.0 m s⁻³)t. Every function 3.0t² + C has that derivative, so the acceleration alone describes a whole family of velocity graphs, each shifted vertically from the next. Knowing v = −4.0 m s⁻¹ at t = 0 selects one: v = 3.0t² − 4.0. Integrating again gives another family, x = 1.0t³ − 4.0t + C₂, and x = 2.0 m at t = 0 selects x = 1.0t³ − 4.0t + 2.0. At t = 2.0 s the cart is back at 2.0 m, moving at 8.0 m s⁻¹. Start it from the same 2.0 m at +1.0 m s⁻¹ instead, and by t = 2.0 s the same acceleration has carried it to 12 m. Writing the integrals as definite integrals, v(t) = v₀ + ∫ a dt′ and x(t) = x₀ + ∫ v dt′ taken from t₀ to t, builds each condition in at the instant it was measured, which starts to matter as soon as that instant is not t = 0.
3A time-varying acceleration: integrate it as given
An electric bus pulls away from rest while its controller tapers the push: a = A exp(−t/τ), with A = 1.8 m s⁻² and τ = 6.0 s. Integrating from t = 0 gives v = Aτ[1 − exp(−t/τ)], which starts at zero and climbs towards Aτ = 10.8 m s⁻¹. At t = 6.0 s, v = 10.8(1 − e⁻¹) = 6.8 m s⁻¹, and one more integration gives x = Aτ[t − τ(1 − exp(−t/τ))] = 23.8 m. Two warnings sit inside this example. The antiderivative −Aτ exp(−t/τ) is not zero at t = 0, so setting its constant equal to v₀ gives v(6.0 s) = −4.0 m s⁻¹, a bus rolling backwards; the definite integral avoids that automatically. And the constant-acceleration answer built on the initial 1.8 m s⁻² gives 10.8 m s⁻¹ and 32.4 m, 58% and 36% too high, because by t = 6.0 s the real acceleration has fallen to 0.66 m s⁻².
4Displacement is a signed area; distance needs the roots of v
∫ v dt counts area above the time axis as positive and area below it as negative, so it returns displacement. Distance travelled is ∫ |v| dt, and the practical way to compute it is to find where v = 0, split the interval there, and add the magnitudes of the pieces. Return to the cart with x = 2.0t³ − 9.0t² + 12t, over 0 to 3.0 s. The displacement is x(3.0) − x(0) = 9.0 m. But v changes sign at 1.0 s and 2.0 s, so the path has three legs: out from 0 to 5.0 m, back to 4.0 m, then on to 9.0 m. The distance is 5.0 + 1.0 + 5.0 = 11.0 m. A single integral of v across the whole interval counts the metre driven backwards as −1.0 m, so it falls 2.0 m short of the distance. The roots of v are not an optional refinement; they are where the arithmetic has to change.
5When a depends on position, trade dt for dx
A magnetic launch track pushes a cart hardest at the start and fades linearly: a = a₀(1 − x/L), with a₀ = 12 m s⁻² and L = 30 m. You cannot integrate a dt, because you do not know when the cart reaches each position until the motion is solved. The chain rule removes time: a = dv/dt = (dv/dx)(dx/dt) = v dv/dx, so a dx = v dv. Integrating from rest at x = 0 gives ½v² = a₀(x − x²/(2L)). At the end of the track ½v² = a₀L/2 = 180 m² s⁻², so v = √360 = 19 m s⁻¹. Treating a as a constant 12 m s⁻² would give √720 = 27 m s⁻¹, too fast by a factor of √2. This method returns speed as a function of position, which is often all a problem asks for. If you also need the time, you must still evaluate t = ∫ dx/v(x), which is usually the harder integral.
6When a depends on velocity, separate the variables
A canoe coasting after the paddling stops has an acceleration a = −bv, with b = 0.25 s⁻¹ for this hull. Because a depends on v rather than t, write dv/dt = −bv and separate: dv/v = −b dt. Integrating from v₀ at t = 0 gives ln(v/v₀) = −bt, so v = v₀ exp(−bt). From v₀ = 2.0 m s⁻¹, the canoe is down to 0.74 m s⁻¹ after 4.0 s. Integrating v gives x = (v₀/b)[1 − exp(−bt)], which is 5.1 m at 4.0 s and never exceeds v₀/b = 8.0 m: in this model the canoe never quite stops, yet its drift is finite. Separation works because a depends on v alone. A damped spring, with a = −ω²x − bv, depends on x and v together, so neither dv/a nor a dx can be integrated by itself. Its x(t) has to come from solving d²x/dt² = −ω²x − bv as a differential equation, exactly or by stepping it numerically: over a small Δt, update v by aΔt, then x by vΔt, and repeat.
Key equations
Read the units, assumptions and limits before substituting.
Velocity and acceleration as derivatives
v = dx/dt, a = dv/dt = d²x/dt²
Given x(t), the whole motion follows by differentiation alone: where v changes sign the object turns round, and where a changes sign v passes through a maximum or minimum.
x in m, t in s, v in m s⁻¹, a in m s⁻²; each is the slope of the graph one level upVelocity from acceleration
v(t) = v₀ + ∫ a(t′) dt′, integrated from t₀ to t
Integrating from the instant the condition was measured builds v₀ in, so no loose constant C is left to be evaluated at the wrong time.
v₀ = v(t₀) in m s⁻¹; t′ is a dummy time in s; the integral is the signed area under the a–t graphPosition from velocity
x(t) = x₀ + ∫ v(t′) dt′, integrated from t₀ to t
Two integrations need two conditions, so a motion is fixed by a(t) together with x₀ and v₀. For distance travelled, integrate |v| instead.
x₀ = x(t₀) in m; the integral is the displacement in m, in which forward and backward stretches offset each otherAcceleration changing linearly in time
a = a₀ − kt ⇒ v = v₀ + a₀t − ½kt², x = x₀ + v₀t + ½a₀t² − kt³/6
The kt³/6 term is exactly what a constant-acceleration model misses. With a₀ and k both positive, v peaks at t = a₀/k, where a falls through zero.
a₀ in m s⁻², k = −da/dt in m s⁻³, starting at t₀ = 0; k = 0 returns the constant-acceleration equationsAcceleration given as a function of position
a = v dv/dx ⇒ ½v² − ½v₀² = ∫ a(x′) dx′, from x₀ to x
It gives the speed at each position without ever finding x(t). With constant a it collapses to v² = v₀² + 2aΔx.
a(x) in m s⁻², x in m, both sides in m² s⁻²; it follows from dv/dt = (dv/dx)(dx/dt)Acceleration given as a function of velocity
dv/dt = a(v) ⇒ t − t₀ = ∫ dv′/a(v′), from v₀ to v
Separating the variables turns the rate law into an ordinary integral. Invert the result for v(t), then integrate once more, or use a = v dv/dx, for the distance.
a(v) in m s⁻², nonzero on the interval; for a = −bv with b in s⁻¹ and t₀ = 0 it gives v = v₀ exp(−bt)Interactive lab
Predict first. Explore the model. Compare the result.
Explore the model
Try this. Set k = 0 and the dashed curve hides under the solid one: constant acceleration. Then set k = 1.5 and v₀ = 2 and sweep t. v peaks at t = 1.3 s, where a crosses zero; x turns back at t = 3.4 s, where v crosses zero; the dashed curve pulls ahead by kt³/6.
Live results
- ACCELERATION a
- -1.00 m/s²
- VELOCITY v
- 2.50 m/s
- POSITION x
- 7.50 m
- CONSTANT-a OVERSHOOT
- 4.50 m
Results follow this lesson’s model and assumptions. Displayed values are rounded.
Predict → change one variable → check
Plan a change before running it. Every other input stays at the saved baseline.
Saved baseline. Initial velocity v₀: 1.0 m/s; Rate a falls, k = −da/dt: 1.00 m/s³; Time t: 3.0 s
This experiment is kept only while this page is open. It does not change saved course progress.
Catch the common trap
The most common error here is reaching for v = v₀ + at, x = x₀ + v₀t + ½at² or v² = v₀² + 2aΔx whenever an acceleration is given, and feeding them either the acceleration at one instant or the average of its start and end values. Those equations are the integrals of a constant a and of nothing else. When a changes, ∫ a dt is an area under a curve, not a × t. For a = kt from rest the true position is kt³/6; using the final acceleration kt gives kt³/2, three times too far, and using the average ½kt gives kt³/4, still 50% too far. The average even produces the right velocity in this case, because the area under a straight a–t line is its mean height times the time, which is exactly why the habit survives until it is used for position. Integrate the a(t) you are given, or split the motion into intervals over which a really is constant.
Practice & worked examples
3 authored examples. Make an attempt, then reveal the reasoning one step at a time.
EasyExample 1
A camera dolly starts from rest on a straight track and follows x = 1.5t² − 0.25t³, with x in metres and t in seconds, for 0 ≤ t ≤ 6.0 s. Find its velocity and acceleration at t = 2.0 s, and when and where it next comes to rest.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 5 steps revealed.
- Differentiate once for the velocity: v = dx/dt = 3.0t − 0.75t² m s⁻¹.
- Differentiate again for the acceleration: a = dv/dt = 3.0 − 1.5t m s⁻².
- At t = 2.0 s: v = 3.0(2.0) − 0.75(2.0)² = 6.0 − 3.0 = 3.0 m s⁻¹, and a = 3.0 − 1.5(2.0) = 0. Zero acceleration alone does not make a maximum; what does is that a is positive before 2.0 s and negative after, so v stops rising there and starts to fall.
- Rest means v = 0: t(3.0 − 0.75t) = 0, so t = 0, the start, or t = 4.0 s.
- Position then: x(4.0) = 1.5(4.0)² − 0.25(4.0)³ = 24 − 16 = 8.0 m. For t > 4.0 s, v is negative, so the dolly reverses, and it is back at x = 0 when t = 6.0 s.
Answer. At t = 2.0 s, v = 3.0 m s⁻¹, its maximum, and a = 0. The dolly next stops at t = 4.0 s, at x = 8.0 m, and then reverses.
MediumExample 2
An electric scooter's controller tapers its acceleration as a = 2.4 − 0.30t, with a in m s⁻² and t in s, until the acceleration reaches zero. A roadside sensor clocks the scooter at 5.2 m s⁻¹ at t = 2.0 s. Find its velocity when the acceleration reaches zero, and how far it travels from the sensor to that moment.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 6 steps revealed.
- The acceleration reaches zero when 2.4 − 0.30t = 0, at t = 8.0 s.
- The known velocity belongs to t₀ = 2.0 s, so integrate from there: v(t) = 5.2 + ∫ (2.4 − 0.30t′) dt′ from 2.0 to t = 5.2 + 2.4(t − 2.0) − 0.15(t² − 4.0), which simplifies to v = 1.0 + 2.4t − 0.15t² m s⁻¹.
- Check the condition: v(2.0) = 1.0 + 4.8 − 0.60 = 5.2 m s⁻¹. The constant is 1.0 m s⁻¹, the velocity at t = 0; writing v = 5.2 + 2.4t − 0.15t² instead would give v(8.0) = 14.8 m s⁻¹, too high by 4.2 m s⁻¹.
- At t = 8.0 s: v = 1.0 + 19.2 − 9.6 = 10.6 m s⁻¹.
- Displacement after the sensor: Δx = ∫ v dt from 2.0 to 8.0 s = [t + 1.2t² − 0.050t³] between those limits = (8.0 + 76.8 − 25.6) − (2.0 + 4.8 − 0.40) = 59.2 − 6.4 = 52.8 m.
- On this interval v rises steadily from 5.2 to 10.6 m s⁻¹ and never changes sign, so the distance travelled equals the displacement.
Answer. v = 10.6 m s⁻¹, about 11 m s⁻¹, at t = 8.0 s; the scooter travels 52.8 m, about 53 m, past the sensor.
HardExample 3
A motorboat shuts off its engine while moving at 12 m s⁻¹. From then on, water drag gives it an acceleration a = −bv², with b = 0.040 m⁻¹. How long does it take to slow to 4.0 m s⁻¹, and how far does it travel meanwhile? Compare both answers with a constant-acceleration estimate that uses the average of the initial and final accelerations.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 6 steps revealed.
- a depends on v, not on t, so separate: dv/dt = −bv² becomes dv/v² = −b dt. Integrating from v₀ at t = 0 gives 1/v − 1/v₀ = bt.
- Time: t = (1/v − 1/v₀)/b = (0.25000 − 0.08333) s m⁻¹ ÷ 0.040 m⁻¹ = 4.167 s.
- Distance: remove time with a = v dv/dx. Then v dv/dx = −bv², so dv/v = −b dx and ln(v₀/v) = bx, giving x = ln(12/4.0) ÷ 0.040 m⁻¹ = 1.0986/0.040 = 27.47 m.
- Cross-check through time: v(t) = v₀/(1 + bv₀t), so x(t) = (1/b) ln(1 + bv₀t). Here bv₀t = 0.040 × 12 × 4.167 = 2.000, so x = (ln 3.000)/0.040 m⁻¹ = 27.47 m, the same result.
- Constant-acceleration estimate: a runs from −bv₀² = −5.76 m s⁻² to −bv² = −0.64 m s⁻², averaging −3.20 m s⁻². Then t = (4.0 − 12)/(−3.20) = 2.5 s and Δx = ½(12 + 4.0)(2.5) = 20 m.
- The estimate is 40% short on time and 27% short on distance. The boat spends most of the interval at low speed, where drag is weak: it is below 8.0 m s⁻¹, the middle of its speed range, for three quarters of the time, and its time-averaged deceleration is only 8.0/4.167 = 1.92 m s⁻², well below the 3.20 m s⁻² average of the end values.
Answer. t ≈ 4.2 s and Δx ≈ 27 m. The averaged constant-acceleration estimate gives 2.5 s and 20 m, both far too small.
Quick check
Select an answer and explain it before checking.
Review & continue
Kinematics with calculus obtains velocity and acceleration by differentiating position with respect to time, and recovers velocity and position from acceleration by integrating forward from values known at one instant.
- Explain the relationship without looking at the equation.
- Check a sign, a unit and a model assumption in your working.
- Return to the lab or worked example if a step is still unclear.
Optional supporting lessons
These chapter resources can help with earlier ideas; they are not additional required Physics I completion tasks.