
Physics I course sequence · Interactive lesson
Impulse and force–time graphs
Most collision forces last a few milliseconds and nobody records their history. You rarely need it. Impulse turns that unknown push into one number you can get from before-and-after velocities, and it is the tool to reach for whenever a sensor trace, a catch, a kick or a crash has to become a speed or a force.
UPI-08.02 · Lesson 2 of 8 in this unit. Position is not a completion score.Build the model
Momentum changes by the area under the force, not by its height.
The key idea
Impulse is the time integral of a force, J = ∫F dt, a vector measured in N s; the net impulse on a body equals its change in momentum, and for each component it is the signed area under the force–time graph.
Example. A kick whose force climbs steadily from 0 to 2.0 kN in 6.0 ms and falls back to zero in another 6.0 ms encloses ½ × 0.012 s × 2000 N = 12 N s, which sends a 0.45 kg football from rest to 12 ÷ 0.45 = 27 m s⁻¹.
The complete physical model and assumptions
Treat force as the rate at which momentum flows into a body and the rest follows: over any interval, the momentum gained is the force accumulated, Δp = ∫Fₙₑₜ dt. That integral is the impulse J, a vector in N s, and on a graph of one force component against time it is the signed area under the curve. The change of viewpoint is what the topic buys. The force between a bat and a ball rises and collapses within about a millisecond in a way no one measures in detail, yet the velocities before and after fix its area exactly, and dividing that area by the contact time gives the average force — the steady push that would have done the same job. Because the area is pinned by Δp, a longer contact must mean a smaller force, which is the design logic of crumple zones and landing mats. The model has clear edges. It needs the net force, so a slow catch or a soft landing must count the weight. It needs a fixed collection of mass, so a rocket or a leaking cart needs the variable-mass treatment. And it reports only what the force did in total: the peak, which is what decides whether something breaks, needs a model of the pulse's shape as well.
1Integrate Newton's second law over the contact
Newton stated his second law for momentum, Fₙₑₜ = dp/dt, and that is the form that integrates. Multiply by dt and add up the pieces from t₁ to t₂: ∫Fₙₑₜ dt = p(t₂) − p(t₁). The left side is the net impulse Jₙₑₜ, so the law becomes a ledger: whatever area of net force acts, that much momentum appears. The units agree, N s = (kg m s⁻²)(s) = kg m s⁻¹. Impulse also belongs to each force on its own — the floor's push, the weight and the friction on a sliding block each deliver one — and these add as vectors to give Jₙₑₜ. Nothing in the result depends on how the force varied inside the interval. A steady 40 N held for 0.25 s delivers 10 N s; so does 400 N for 0.025 s, and so does any other history with the same integral.
2Read impulse off the graph as a signed area
Plot one component of a force against time and its impulse over any interval is the area between the curve and the time axis, positive above the axis and negative below. Straight-line traces break into rectangles and triangles: a force that holds 300 N for 4.0 ms and then falls linearly to zero over 6.0 ms encloses 300 N × 0.0040 s + ½ × 300 N × 0.0060 s = 1.2 + 0.90 = 2.1 N s. Sensor data arrive as samples, not formulae, and the trapezoid rule J ≈ Σ ½(Fₖ + Fₖ₊₁)Δt gives the same area; on printed graph paper, count squares and multiply by what one square is worth, such as 50 N × 1 ms = 0.05 N s. Keep the signs: a force that pushes with 6.0 N s of area above the axis and then pulls with 1.5 N s below it delivers a net 4.5 N s, not 7.5 N s. The height of the curve says how fast momentum is changing at that instant; the area says how much it has changed.
3Momentum change is a vector difference
Δp = m vf − m vᵢ subtracts vectors, and the commonest numerical slip in this topic is subtracting speeds instead. Choose an axis and give every velocity its sign. A 0.30 kg ball meets a wall at 8.0 m s⁻¹ and leaves at 5.0 m s⁻¹; with +x out of the wall, Δpₓ = 0.30 kg × (+5.0 − (−8.0)) m s⁻¹ = +3.9 N s. Subtracting speeds gives 0.90 N s, more than four times too small. A rebound always takes more impulse than a dead stop, 3.9 N s here against 2.4 N s, because the wall must cancel the incoming momentum and then build the outgoing momentum. In two dimensions, apply the theorem component by component. A frictionless wall pushes only along its normal, so only the normal velocity component changes, the component along the wall passes through untouched, and the impulse on the ball points straight out of the wall whatever angle it arrived at.
4Average force, peak force and contact time
Divide the impulse by the contact time and you have the average force, Favg = Δp/Δt: the height of the rectangle with the same area as the real pulse over the same interval. Once the velocities fix Δp, contact time is the only lever left. A 0.20 kg phone that hits a tiled floor at 4.0 m s⁻¹ and stops in 1.0 ms feels Favg = 0.80 N s ÷ 0.0010 s = 800 N; a case that stretches the stop to 5.0 ms gives 160 N. The average still flatters the pulse. A real contact force starts and ends at zero, so it must rise above its average somewhere in between: a symmetric triangle peaks at 2Favg, a half-sine at (π/2)Favg ≈ 1.57Favg. Cracked screens, bruises and overloaded sensors respond to the peak, which is why a good cushion does two jobs at once: it lengthens Δt, and it flattens the pulse towards the rectangle.
5Count the weight unless you can show it is small
The theorem balances momentum against the net impulse, so every force acting during the contact belongs in the integral. Often one force dominates so completely that the rest can be dropped — the impulse approximation — but that is a claim to test, not to assume: compare mgΔt with |Δp|. A 0.60 kg basketball that hits the floor at 5.0 m s⁻¹ and leaves at 4.0 m s⁻¹ after 12 ms has |Δp| = 5.4 N s, while gravity's impulse over the contact is 0.60 × 9.81 × 0.012 = 0.071 N s, about 1.3%: drop it. Now catch a 4.0 kg medicine ball falling at 3.0 m s⁻¹, bringing it to rest over 0.40 s. Here Δp = 12 N s, but mgΔt = 15.7 N s, larger than the momentum change itself. With up positive, (Favg − mg)Δt = Δp gives Favg = (12 + 15.7) N s ÷ 0.40 s = 69 N, not the 30 N the approximation predicts. The longer the contact, the more the weight matters.
6Integrate a force given as a function of time
When the force is a known function of time, the impulse is an ordinary definite integral, and the running integral J(t) = ∫ F dt′, taken from 0 to t, gives the momentum at every instant of the contact: p(t) = pᵢ + J(t). Model a ball on a stiff wall as a half-sine, F(t) = Fₘₐₓ sin(πt/τ). Then J(t) = (Fₘₐₓ τ/π)(1 − cos(πt/τ)), and the whole pulse delivers 2Fₘₐₓ τ/π. A 0.40 kg ball arriving at 6.0 m s⁻¹ and leaving at 3.0 m s⁻¹ after τ = 8.0 ms takes J = 0.40 × 9.0 = 3.6 N s, so Fₘₐₓ = πJ/(2τ) = 7.1 × 10² N. The ball is momentarily at rest when J(t) reaches its incoming 2.4 N s, where cos(πt/τ) = −1/3, at t = 4.9 ms: after the force has peaked, because cancelling the larger incoming momentum uses more of the pulse than building the smaller outgoing one. If a force is known as a function of position instead, ∫F dx gives work, not impulse; pick the integral that matches the variable.
Key equations
Read the units, assumptions and limits before substituting.
Impulse of a force
J = ∫ F dt, taken from t₁ to t₂
Only the area under F(t) counts: any force history with the same area over the interval delivers the same impulse.
J in N s (= kg m s⁻¹), F in N, t in s; one integral for each componentImpulse–momentum theorem
Jₙₑₜ = ∫ Fₙₑₜ dt = Δp = m vf − m vᵢ
Replaces a force nobody recorded with a subtraction of before-and-after momenta.
p = mv in kg m s⁻¹, m in kg, v in m s⁻¹; velocities carry their signs and the mass stays fixedAverage force over the contact
Favg = J/Δt = Δp/Δt
The steady force whose rectangle has the same area over the same time. At fixed Δp, doubling Δt halves it.
Favg in N points along J; Δt in s is the whole contact timeAreas of straight-line graphs
rectangle F Δt · triangle ½Fₘₐₓ Δt · trapezoid Fₘₐₓ(Δt − ½tᵣ − ½tf)
Most sensor traces are built from these pieces. Area below the time axis is negative impulse and subtracts.
Fₘₐₓ in N is the plateau or peak; Δt, tᵣ and tf in s are the total, rise and fall timesHalf-sine contact pulse
F = Fₘₐₓ sin(πt/τ) → J = 2Fₘₐₓ τ/π and Fₘₐₓ = (π/2)Favg
A smooth pulse peaks 57% above its average. The momentum change reports the average; the peak is what breaks things.
τ in s is the contact duration and Fₘₐₓ in N the peak; the model holds for 0 ≤ t ≤ τNet impulse with the weight counted
(Favg − mg)Δt = m(vf − vᵢ), up positive
Drop mg only when mgΔt is small beside |Δp|: safe for a 10 ms bounce, wrong for a 0.4 s catch or a bent-knee landing.
Favg in N is the average upward contact force, g = 9.81 m s⁻², velocities in m s⁻¹ with signsInteractive lab
Predict first. Explore the model. Compare the result.
Explore the model
Try this. Drag τ from 8 to 16 ms: the pulse halves in height and doubles in width while the shaded area and the Δp arrow stay put. Then slide r from 0 to 1: the area doubles, and the instant the ball is at rest moves from the end of contact to its midpoint.
Live results
- IMPULSE J = Δp
- 3.60 N s
- AVERAGE FORCE J/τ
- 450 N
- PEAK FORCE (π/2)Favg
- 707 N
- BALL AT REST AT t
- 4.9 ms
Results follow this lesson’s model and assumptions. Displayed values are rounded.
Predict → change one variable → check
Plan a change before running it. Every other input stays at the saved baseline.
Saved baseline. Impact speed v (0.40 kg ball): 6.0 m s⁻¹; Rebound speed ÷ impact speed r: 0.5; Contact time τ: 8 ms
This experiment is kept only while this page is open. It does not change saved course progress.
Catch the common trap
“The airbag reduces the impulse.” Students say this because everyday language uses impulse to mean how hard a hit is, and that is the force. The theorem rules it out. The driver's impulse equals the driver's change in momentum, fixed by the speed before the crash and the speed after it, which is zero with or without the bag. If the bag really delivered less impulse than the dashboard, the driver would still be moving forward after the car had stopped. What the bag changes is how that fixed area is spread in time: stretching the stop from a few milliseconds against a dashboard to several tens of milliseconds in a bag cuts the average force by a factor of ten or more. The precise statement is that the cushion delivers the same impulse with a smaller force.
Practice & worked examples
3 authored examples. Make an attempt, then reveal the reasoning one step at a time.
EasyExample 1
A 0.160 kg puck rests on ice until a stick strikes it. The stick's force–time graph is a trapezoid: the force climbs linearly from 0 to 240 N in 3.00 ms, holds at 240 N for 5.00 ms, then falls linearly to zero in 3.00 ms. Find the impulse, the puck's speed as it leaves the stick, and the average force during contact.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 5 steps revealed.
- Impulse is the area under the graph. Split the trapezoid: two triangles of ½ × 240 N × 0.00300 s = 0.360 N s each, and a rectangle of 240 N × 0.00500 s = 1.20 N s.
- Add the pieces: J = 0.360 + 1.20 + 0.360 = 1.92 N s, along the direction of the stick's push.
- Friction is the only other horizontal force. Even at μ = 0.01 its impulse over the 11.0 ms contact is 0.01 × 0.160 kg × 9.81 m s⁻² × 0.0110 s = 1.7 × 10⁻⁴ N s, under 0.01% of J, so J is the net impulse.
- From rest, J = m vf: vf = 1.92 N s ÷ 0.160 kg = 12.0 m s⁻¹.
- The contact lasts 3.00 + 5.00 + 3.00 = 11.0 ms, so Favg = 1.92 N s ÷ 0.0110 s = 175 N, below the 240 N plateau, as it must be for a pulse that starts and ends at zero.
Answer. J = 1.92 N s, the puck leaves at 12.0 m s⁻¹, and the average force is 175 N.
MediumExample 2
A 62.0 kg student does a squat jump on a force plate, starting at rest in a crouch where the plate reads 608 N. The reading rises linearly to 1400 N over 0.200 s, holds at 1400 N for 0.100 s, then falls linearly to zero over 0.080 s, when the feet leave the plate. Find the take-off speed and the height the jump reaches.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 5 steps revealed.
- Area under the plate reading, piece by piece: trapezoid ½(608 + 1400) N × 0.200 s = 200.8 N s; rectangle 1400 N × 0.100 s = 140.0 N s; triangle ½ × 1400 N × 0.080 s = 56.0 N s. The plate's impulse is 396.8 N s upward.
- The plate is not the only force. The weight acts for the whole 0.380 s, giving an impulse of −mgΔt = −62.0 kg × 9.81 m s⁻² × 0.380 s = −231.1 N s.
- Net impulse, up positive: Jₙₑₜ = 396.8 − 231.1 = 165.7 N s. From rest, v = Jₙₑₜ/m = 165.7 N s ÷ 62.0 kg = 2.673 m s⁻¹.
- After take-off only gravity acts, so the rise is h = v²/(2g) = (2.673 m s⁻¹)² ÷ (2 × 9.81 m s⁻²) = 0.364 m.
- Sanity check: leaving out the weight would give 396.8 ÷ 62.0 = 6.40 m s⁻¹ and a 2.09 m jump. Note too that the speed is greatest not at take-off but where the reading falls back through 608 N, 35 ms before the feet leave; after that the net force points down.
Answer. The student leaves the plate at 2.67 m s⁻¹ and rises 0.364 m. Ignoring the weight would have claimed 6.40 m s⁻¹ and 2.09 m.
HardExample 3
A 0.120 kg puck glides across a level air table at 2.50 m s⁻¹ and strikes a straight side rail, arriving at 40.0° to the rail's normal. The frictionless rail pushes along its normal with F(t) = k t(τ − t) for a contact time τ = 6.00 ms, and the peak force is 90.0 N. Find k, the impulse, and the puck's speed and direction as it leaves.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 6 steps revealed.
- Axes: n along the normal, out of the rail, and s along the rail. Before contact vₙ = −2.50 cos 40.0° = −1.915 m s⁻¹ and vₛ = 2.50 sin 40.0° = 1.607 m s⁻¹.
- The force peaks where dF/dt = k(τ − 2t) = 0, at t = τ/2, so Fₘₐₓ = kτ²/4 and k = 4Fₘₐₓ/τ² = 4 × 90.0 N ÷ (6.00 × 10⁻³ s)² = 1.00 × 10⁷ N s⁻².
- Integrate from 0 to τ: Jₙ = ∫ k(τt − t²) dt = k(τ³/2 − τ³/3) = kτ³/6 = 1.00 × 10⁷ × (6.00 × 10⁻³)³ ÷ 6 = 0.360 N s. Equivalently Jₙ = (2/3)Fₘₐₓ τ, so the average force is 60.0 N.
- After contact the normal component is vₙ + Jₙ/m = −1.915 + 0.360 ÷ 0.120 = −1.915 + 3.000 = +1.085 m s⁻¹. The frictionless rail gives no impulse along s, so vₛ stays 1.607 m s⁻¹.
- Reassemble: speed = √(1.085² + 1.607²) = 1.94 m s⁻¹, at tan⁻¹(1.607 ÷ 1.085) = 56.0° from the normal. The rail removed normal momentum only, so the puck leaves at a flatter angle than it arrived.
- Vector check: m(vf − vᵢ) has n-component 0.120 × (1.085 + 1.915) = 0.360 N s and s-component 0.120 × (1.607 − 1.607) = 0, exactly the impulse the rail supplied, pointing straight out of the rail.
Answer. k = 1.00 × 10⁷ N s⁻² and J = 0.360 N s along the outward normal; the puck leaves at 1.94 m s⁻¹, 56.0° from the normal (34.0° from the rail).
Quick check
Select an answer and explain it before checking.
Review & continue
Impulse is the time integral of a force, J = ∫F dt, a vector measured in N s; the net impulse on a body equals its change in momentum, and for each component it is the signed area under the force–time graph.
- Explain the relationship without looking at the equation.
- Check a sign, a unit and a model assumption in your working.
- Return to the lab or worked example if a step is still unclear.
Optional supporting lessons
These chapter resources can help with earlier ideas; they are not additional required Physics I completion tasks.