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Physics I course sequence · Interactive lesson

Two-Dimensional Collisions

A glancing collision hands you one vector law and asks for four numbers. This topic teaches you to split that law into components, draw it as a closed triangle, use energy only when the evidence supports it, and say plainly when the data cannot pin the outcome down.

UPI-08.05 · Lesson 5 of 8 in this unit. Position is not a completion score.
Starting model: Two-Dimensional CollisionsMomentum triangle: a smooth puck hits a smooth puck 1.00 times as massive at rest, along a line of centres 30° below its path. Base arrow: incoming p. The projectile's p₁′ runs from its tail to the dot, the target's p₂′ from the dot to its head. The dashed arc holds every elastic outcome; at e = 1.00 the collision keeps 1.000 of the kinetic energy.p₁′ + p₂′ = p, so the triangle always closesdashed arc: elastic, K′ = K; inside it, K′ < Kline of centres at φ = 30°p = m₁u, beforep₁′p₂′
Start with a picture. Change the model in the lab below.
1

Build the model

Momentum closes the triangle; something else must choose it.

The key idea

A two-dimensional collision is one whose velocities before and after do not all lie on one line, so the pair's momentum must be conserved separately along two perpendicular axes.

Example. A 0.30 kg puck at 2.0 m s⁻¹ along x strikes a puck at rest and leaves with momentum (0.36, 0.24) kg m s⁻¹. The struck puck must carry (0.60 − 0.36, −0.24) = (0.24, −0.24) kg m s⁻¹, so it leaves 45° below the line.

The complete physical model and assumptions

In an isolated collision the total momentum is one vector that does not change, and in a plane that statement is two independent equations, one per axis. Two bodies leaving the collision carry four unknown velocity components. If they stick there are only two, and momentum settles everything; otherwise momentum leaves two free, and an elastic collision, which keeps its kinetic energy, removes one more. What survives has a clean picture. With the target at rest, p = p₁′ + p₂′ is a closed triangle, and energy puts the tip of p₁′ on a circle of radius m₂p/(m₁ + m₂), or inside it when kinetic energy is lost. For equal masses p is that circle's diameter, so the right angle between the outgoing paths is Thales' theorem. No conservation law chooses the point on the circle: a measured angle or speed must, or the contact itself, since smooth spheres push only along their line of centres. Even a measured angle can leave two answers when a heavy body strikes a light one. The model ends where its assumptions do: an external impulse during contact breaks momentum conservation, friction or spin at the contact breaks the line-of-centres rule, and bodies that rotate or deform hide energy that translational accounting cannot see.

1Split one vector law into two scalar equations

If the net external impulse on the pair during contact is negligible, the total momentum vector is the same before and after, so each component is conserved on its own. Put the x-axis along the incoming velocity. The initial y-momentum is then zero, and the whole y-equation says the outgoing sideways momenta cancel: m₁v₁′ sin θ = m₂v₂′ sin φ, with θ and φ measured on opposite sides of the axis. Take a 0.25 kg puck at 2.0 m s⁻¹ that strikes a 0.40 kg puck at rest and leaves at 1.2 m s⁻¹, 30° above the axis. Along y, the struck puck carries 0.25 × 1.2 × sin 30° = 0.150 kg m s⁻¹ downward, a y-velocity of 0.375 m s⁻¹. Along x it carries 0.50 − 0.25 × 1.2 × cos 30° = 0.240 kg m s⁻¹, an x-velocity of 0.600 m s⁻¹. So it leaves at 0.708 m s⁻¹, 32.0° below the axis. Isolation is a claim about the contact time: table friction acts, but over a few milliseconds its impulse is tiny beside 0.50 kg m s⁻¹.

2Draw the momentum triangle

With the target at rest, p = p₁′ + p₂′ is a closed triangle: p runs along the incoming line, and p₁′ and p₂′ chain from its tail to its head. It holds exactly what the two component equations hold, but trades components for trigonometry. The angle between p₁′ and p is the deflection θ, the angle between p₂′ and p is the recoil angle φ, and the angle opposite p is 180° − (θ + φ). The cosine rule gives p₂′² = p² + p₁′² − 2pp₁′ cos θ. For the puck above, p = 0.500 and p₁′ = 0.300 kg m s⁻¹ at θ = 30°, so p₂′ = √(0.250 + 0.090 − 0.260) = 0.283 kg m s⁻¹, and the law of sines gives sin φ = 0.300 × sin 30°/0.283, so φ = 32.0°: the same answer with no components written. When both bodies move beforehand the triangle becomes a quadrilateral, p₁ + p₂ = p₁′ + p₂′, and the rule is unchanged: the chain of momentum arrows before and the chain after must end at the same point.

3Energy decides which triangles are allowed

Momentum closes the triangle whatever happens; kinetic energy decides which triangles can occur. Write K = p²/2m so energy uses the triangle's own sides: an elastic collision needs p²/m₁ = p₁′²/m₁ + p₂′²/m₂. With equal masses that is p² = p₁′² + p₂′², Pythagoras, so the outgoing paths are exactly 90° apart, and the opening angle becomes a free energy test for identical bodies: under 90° means kinetic energy was lost. For unequal masses, completing the square in the same condition puts the tip of p₁′ on a circle of radius m₂p/(m₁ + m₂), centred m₁/(m₁ + m₂) of the way along p, and outcomes that lose energy fall inside it. For the 0.25 kg and 0.40 kg pucks that circle has radius 0.615p, and the actual tip sits only 0.329p from its centre: well inside, as the energy confirms, 0.500 J before and 0.280 J after, a 44% loss.

4Count unknowns before you calculate

Two bodies leaving a collision in a plane carry four unknown numbers: two speeds and two directions, or four velocity components. Momentum supplies two equations. If the bodies stick, the final state is a single velocity with two unknowns and momentum fixes it completely; run that count the other way and a wreck's measured velocity returns the speeds of two vehicles that met on known roads. If the collision is elastic, energy adds a third equation and one number is still missing. If it is neither, two are missing. That is physics, not a gap in the method: two pucks meeting at the same speed can leave in endlessly many ways, depending on where they touch. So before solving, ask which measured quantity closes the count, whether a deflection angle, one final speed, a recoil direction or the geometry of the contact, and notice when a problem gives more data than it needs, because the extra number is then a consistency check.

5Contact geometry supplies the missing number

Smooth spheres push on each other only along the line joining their centres at impact. Two consequences follow. A target at rest receives its whole impulse along that line, so it leaves along it: its recoil angle φ is set by where it was struck. And the projectile's velocity component across the line meets no force, so it is unchanged. Along the line the event is a one-dimensional collision with approach speed u cos φ, and restitution gives v₂′ = (1 + e)m₁u cos φ/(m₁ + m₂). For identical billiard balls with e = 1 and φ = 30°, the object ball takes u cos 30° = 0.866u along 30°, and the cue ball keeps only its cross-line part, 0.500u, heading 60° to the other side: 90° apart, as energy demanded. With e = 0.90 the object ball gets 0.823u, the cue ball keeps 0.043u along the line, and the paths open to 85.1°. The rule fails when surfaces grip or spin: friction at the contact adds impulse across the line, and topspin lets table friction bend the cue ball's path after impact.

6When a measured angle still leaves two answers

Measuring the projectile's deflection θ supplies the missing number, but not always uniquely. Eliminating p₂′ between the cosine rule and the elastic condition leaves a quadratic, (m₁ + m₂)v₁′² − 2m₁u cos θ v₁′ + (m₁ − m₂)u² = 0, with roots v₁′ = u[m₁cos θ ± √(m₂² − m₁²sin²θ)]/(m₁ + m₂). If m₁ is less than m₂ the minus root is negative and one outcome survives. If m₁ exceeds m₂, the root is real only while sin θ ≤ m₂/m₁, so a heavy projectile can never be turned through more than θₘₐₓ = arcsin(m₂/m₁): a 3.0 kg puck elastically striking a 1.0 kg puck at rest is deflected by at most 19.5°. Below that limit both roots are positive, a glancing and a fuller collision that send the projectile off at the same angle with different speeds. The honest statement is that the angle alone does not fix the outcome; the target's recoil direction, or either final speed, is needed to choose.

2

Key equations

Read the units, assumptions and limits before substituting.

Momentum, one component at a time

m₁u₁ₓ + m₂u₂ₓ = m₁v₁′ₓ + m₂v₂′ₓ, and likewise for the y-components

One vector law gives two scalar equations. With x along the incoming path, the y-equation alone says the outgoing sideways momenta cancel.

masses in kg, velocity components in m s⁻¹; holds when the external impulse during contact is negligible

Momentum triangle, target at rest

p = p₁′ + p₂′ → p₂′² = p² + p₁′² − 2pp₁′ cos θ

Turns a measured angle into a missing magnitude with no components. The law of sines, p₁′/sin φ = p₂′/sin θ = p/sin(θ + φ), supplies the rest.

p = m₁u, p₁′ = m₁v₁′, p₂′ = m₂v₂′, all in kg m s⁻¹; θ is the projectile's deflection

Elastic test in momentum form

p²/2m₁ = p₁′²/2m₁ + p₂′²/2m₂

With m₁ = m₂ it reduces to p² = p₁′² + p₂′², Pythagoras on the triangle, so identical bodies leave an elastic collision exactly 90° apart.

each term is a kinetic energy K = p²/2m, in J; magnitudes enter, directions do not

The elastic circle

|p₁′ − m₁p/(m₁ + m₂)| = m₂p/(m₁ + m₂)

Every elastic outcome lies on this one circle. The conservation laws stop there: which point occurs depends on how the bodies meet.

p₁′ and p as vectors from the tail of p, in kg m s⁻¹; a tip inside the circle means kinetic energy was lost

Smooth spheres: impulse along the line of centres

v₂′ = (1 + e) m₁u cos φ / (m₁ + m₂), directed along φ

Contact geometry supplies the number the conservation laws cannot: where a target at rest is struck decides where it goes.

φ: line of centres measured from u; e: restitution; the projectile's velocity across that line is unchanged

Heavy projectile, light target at rest

sin θₘₐₓ = m₂/m₁ (elastic, m₁ > m₂)

A deflection beyond θₘₐₓ rules out an elastic hit on that target. A smaller one fits two different collisions, so the angle alone does not decide.

below θₘₐₓ, v₁′ = u[m₁cos θ ± √(m₂² − m₁²sin²θ)]/(m₁ + m₂) has two positive roots
3

Interactive lab

Predict first. Explore the model. Compare the result.

Explore the model

1.00
0.25 to 4; steps of 0.25.
30 °
5 to 80 °; steps of 5.
1.00
0 to 1; steps of 0.05.

Try this. Begin at equal masses and e = 1, then sweep φ: the dot rides the semicircle whose diameter is p, and the paths stay 90° apart. Set m₂/m₁ to 0.5 and θ peaks at 30.0° when φ = 30°, so every smaller deflection is reached twice. Lower e and the dot sinks inside the arc.

Live results

DEFLECTION θ
60.0 °
OPENING ANGLE θ + φ
90.0 °
PROJECTILE SPEED v₁′/u
0.500
KINETIC ENERGY KEPT K′/K
1.000

Results follow this lesson’s model and assumptions. Displayed values are rounded.

Interactive Physics I modelMomentum triangle: a smooth puck hits a smooth puck 1.00 times as massive at rest, along a line of centres 30° below its path. Base arrow: incoming p. The projectile's p₁′ runs from its tail to the dot, the target's p₂′ from the dot to its head. The dashed arc holds every elastic outcome; at e = 1.00 the collision keeps 1.000 of the kinetic energy.p₁′ + p₂′ = p, so the triangle always closesdashed arc: elastic, K′ = K; inside it, K′ < Kline of centres at φ = 30°p = m₁u, beforep₁′p₂′
Momentum triangle: a smooth puck hits a smooth puck 1.00 times as massive at rest, along a line of centres 30° below its path. Base arrow: incoming p. The projectile's p₁′ runs from its tail to the dot, the target's p₂′ from the dot to its head. The dashed arc holds every elastic outcome; at e = 1.00 the collision keeps 1.000 of the kinetic energy.

Predict → change one variable → check

Plan a change before running it. Every other input stays at the saved baseline.

Saved baseline. Target-to-projectile mass m₂/m₁: 1.00; Line of centres φ below the path: 30 °; Restitution e along that line: 1.00

Baseline 1.00; choose 0.25 to 4, in steps of 0.25.
4. Compared with the saved baseline, this result will…

This experiment is kept only while this page is open. It does not change saved course progress.

4

Catch the common trap

Adding momentum magnitudes instead of vectors. Students write m₁u = m₁v₁′ + m₂v₂′ with speeds, or find the struck body's speed by subtracting what the projectile kept, as if momentum were shared out like money. It is shared out only component by component. The magnitudes obey the triangle inequality, p₁′ + p₂′ ≥ p, with equality only when both bodies move along the original line, so in every genuinely two-dimensional collision the outgoing magnitudes add to more than the incoming one, and a speed found by subtraction is too small. When a 0.25 kg puck arriving at 2.0 m s⁻¹ glances off a 0.40 kg puck at rest and leaves at 1.2 m s⁻¹, 30° off its line, the outgoing momenta are 0.300 and 0.283 kg m s⁻¹, summing to 0.583, not 0.500. The sideways momenta give it away: they are equal and opposite, and a scalar equation has nowhere to put them.

5

Practice & worked examples

3 authored examples. Make an attempt, then reveal the reasoning one step at a time.

EasyExample 1

On a level air table, a 0.12 kg puck moving at 1.5 m s⁻¹ along +x and a 0.18 kg puck moving at 1.0 m s⁻¹ along +y collide and lock together with Velcro. Find the velocity of the pair just after impact and the fraction of kinetic energy lost.

Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.

0 of 5 steps revealed.

MediumExample 2

A long-exposure photograph of an air table records only tracks. A 0.300 kg puck arrived at 2.40 m s⁻¹ and struck a 0.500 kg puck at rest; afterwards the first puck's track runs 35.0° to one side of its original line and the second puck's 40.0° to the other. Find both final speeds and decide whether the collision was elastic.

Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.

0 of 5 steps revealed.

HardExample 3

Two magnetic pucks repel without touching, so their collision is elastic. A 0.360 kg puck at 2.50 m s⁻¹ approaches a 0.180 kg puck at rest and is seen to leave at 20.0° from its original line; nothing else was recorded. Find every possible pair of final speeds, the largest deflection the heavy puck could have had, and a single further measurement that would settle the outcome.

Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.

0 of 6 steps revealed.

6

Quick check

Select an answer and explain it before checking.

On an air table, a 0.20 kg puck moving at 3.0 m s⁻¹ strikes an identical puck at rest. It leaves at 1.5 m s⁻¹, deflected 50° from its original line. How fast does the struck puck move, and was the collision elastic?
7

Review & continue

A two-dimensional collision is one whose velocities before and after do not all lie on one line, so the pair's momentum must be conserved separately along two perpendicular axes.

  • Explain the relationship without looking at the equation.
  • Check a sign, a unit and a model assumption in your working.
  • Return to the lab or worked example if a step is still unclear.

Optional supporting lessons

These chapter resources can help with earlier ideas; they are not additional required Physics I completion tasks.

Extra challenging questions

Connect several ideas, explore supplied data, and compare your reasoning with a worked solution.