
Physics I course sequence · Interactive lesson
One-Dimensional Collisions
Two carts touch for a few milliseconds and the forces between them are beyond measuring, yet what happens next is predictable. Momentum conservation gives one equation, restitution gives the other, and kinetic energy tells you which kind of collision you just watched.
UPI-08.04 · Lesson 4 of 8 in this unit. Position is not a completion score.Build the model
Momentum fixes the total; restitution decides how it is shared.
The key idea
A one-dimensional collision is a brief contact between two bodies moving along one line: total momentum is unchanged across it, and the coefficient of restitution e, separation speed over approach speed, sets how that momentum is shared and how much kinetic energy survives.
Example. A 2.0 kg cart at 3.0 m s⁻¹ hits a 1.0 kg cart at rest and couples to it: v′ = 6.0 kg m s⁻¹ ÷ 3.0 kg = 2.0 m s⁻¹. Momentum stays 6.0 kg m s⁻¹, but kinetic energy falls from 9.0 J to 6.0 J, and e = 0.
The complete physical model and assumptions
A collision is a two-equation problem, and momentum supplies only one of them. For the few milliseconds of contact the bodies push on each other far harder than friction or any other outside force can, and that push is a third-law pair, so the total momentum just after equals the total just before: m₁v₁ + m₂v₂ = m₁v₁′ + m₂v₂′. In one dimension that fixes the centre-of-mass velocity V and leaves a whole line of possible outcomes. The second equation comes from the contact itself: the coefficient of restitution e is the speed of separation divided by the speed of approach, so v₂′ − v₁′ = e(v₁ − v₂). The same number settles the energy. Kinetic energy splits into a centre-of-mass part, ½(m₁ + m₂)V², which momentum conservation makes untouchable, and a relative-motion part, of which a fraction e² survives. So e = 1 is elastic, e = 0 means the bodies move off together with the largest loss momentum allows, and everything between is inelastic. The model is only as good as its assumptions: the contact must be brief enough that outside impulse is negligible, the push must act along the line joining the centres so nothing is set spinning, only two bodies may touch at once, and e has to be measured, because it belongs to a pair of surfaces at a particular impact speed rather than to either material.
1Put “before” and “after” either side of the contact
Momentum is conserved across a collision for a reason you can check with numbers, and the same numbers say when to stop trusting it. A 1.2 kg cart arriving at 2.0 m s⁻¹ on a track with 0.60 N of rolling friction strikes a second cart; the contact lasts 8.0 ms and brings the first cart to rest, an impulse of 2.4 N s. Friction's impulse during those 8.0 ms is 0.60 N × 0.0080 s = 4.8 × 10⁻³ N s, a fifth of a percent of that, so the momentum of the two-cart system just after the contact equals its momentum just before. Over the 3.0 s the cart rolled beforehand, friction delivered 1.8 N s, three-quarters of the momentum it arrived with. So “before” and “after” mean the instants bracketing the contact, never the start and end of the run. Then fix a positive direction and give every velocity its sign: a cart moving left at 1.5 m s⁻¹ enters the equation as −1.5 m s⁻¹, and a negative answer is a rebound, not a mistake.
2Momentum alone allows a whole line of outcomes
Send a 2.0 kg cart at +3.0 m s⁻¹ into a 1.0 kg cart at rest. Conservation says 2.0v₁′ + 1.0v₂′ = 6.0 kg m s⁻¹, a straight line of candidate outcomes rather than an answer. Some candidates are physical: (2.0, 2.0) m s⁻¹, the carts moving together; (1.0, 4.0), the rear cart slowing and the front one leaving fast; (1.5, 3.0), in between. Others satisfy momentum just as well and are impossible. In (3.0, 0) the rear cart passes through the front one, so the first constraint is v₂′ ≥ v₁′. In (0, 6.0) the carts leave with 18 J of kinetic energy from a collision that brought in 9.0 J, so the second constraint, for bodies with no stored energy to release, is K′ ≤ K. Together the two constraints bracket v₁′ between 1.0 and 2.0 m s⁻¹. Where inside that bracket the carts actually land is not a question momentum can answer: it depends on what the bumpers are made of.
3Restitution supplies the second equation
The missing information is how springy the contact is, and the coefficient of restitution measures it directly: e = (v₂′ − v₁′)/(v₁ − v₂), the speed at which the bodies separate divided by the speed at which they approached. In the line of outcomes above, (1.0, 4.0) has e = 3.0/3.0 = 1, (1.5, 3.0) has e = 1.5/3.0 = 0.50, and (2.0, 2.0) has e = 0. Solving momentum and restitution together gives each final velocity as the centre-of-mass velocity V plus or minus a share of e(v₁ − v₂), weighted by the other body's mass. Because e involves only a relative velocity, it has the same value in any frame moving at constant velocity, so a value found on a bench holds on a moving train. Measure it by dropping a ball onto a heavy floor: e = √(h′/h), and a ball dropped from 1.00 m that rebounds to 0.64 m has e = 0.80. Treat that as a value at one impact speed. Most real contacts dissipate a larger share when struck harder, so e falls as the impact speed rises.
4Test kinetic energy against the part that can be lost
Split the kinetic energy into two parts that behave differently: K = ½(m₁ + m₂)V² + ½μ(v₁ − v₂)², where μ = m₁m₂/(m₁ + m₂) is the reduced mass. The first part is the motion of the centre of mass; momentum conservation fixes V, so it cannot change. The second is the relative motion, and restitution multiplies the relative velocity by −e, so a fraction e² of it survives. That is the classification: e = 1 keeps all of K, 0 < e < 1 loses part of the relative share while the bodies still separate, and e = 0 loses all of it, the most momentum allows. For the 2.0 kg and 1.0 kg carts, μ = 0.667 kg and the relative share is ½ × 0.667 kg × (3.0 m s⁻¹)² = 3.0 J of the 9.0 J: sticking loses 3.0 J and e = 0.50 loses 2.25 J. So judge a collision by e, not by K′/K. A 1.0 kg cart at 5.0 m s⁻¹ that catches and sticks to a 1.0 kg cart at 4.0 m s⁻¹ keeps 20.25 J of 20.5 J, 99%, and is still completely inelastic: almost all of that energy was centre-of-mass energy that no collision could remove.
5Predict the limiting cases before you calculate
With the target at rest the general result becomes v₁′ = (m₁ − e m₂)v₁/(m₁ + m₂) and v₂′ = (1 + e)m₁v₁/(m₁ + m₂). Read them before substituting. Equal masses with e = 1 exchange velocities: the striker stops dead and the target leaves at v₁, which is why a cue ball struck without spin stops almost on the spot after a full-face hit. A light striker bounces back whenever e m₂ exceeds m₁: a 0.10 kg ball at 5.0 m s⁻¹ hitting a 2.0 kg block with e = 0.80 returns at (0.10 − 1.6) × 5.0/2.1 = −3.6 m s⁻¹, while the block creeps away at 0.43 m s⁻¹. A heavy striker barely slows and flings a light target off at up to (1 + e)v₁, twice its own speed when the collision is elastic. Let m₂ grow without limit and the target becomes a wall: v₁′ → −e v₁, the bounce rule. If your algebra breaks one of these limits, the algebra is wrong.
6Where the one-dimensional model stops
Each ingredient of the model has a visible way to fail. Momentum conservation needs a brief contact: a 1500 kg car skidding on locked wheels, with kinetic friction coefficient 0.70, through a 0.12 s crash takes a road-friction impulse of 0.70 × 1500 kg × 9.81 m s⁻² × 0.12 s = 1.2 × 10³ N s, about 5% of the 2.3 × 10⁴ kg m s⁻¹ it carries at 15 m s⁻¹, and crash reconstruction has to correct for it. One dimension needs the push to act along the line joining the centres; an off-centre blow sends the bodies sideways or into spin, and rotational kinetic energy then looks like an unexplained loss. Two bodies are essential: with three in contact at once, as in a Newton's cradle, momentum and energy give two equations for three final velocities, and the outcome depends on how the contact forces travel along the chain. And 0 ≤ e ≤ 1 holds only for passive bodies. A spring-loaded plunger released on impact adds energy and gives e above 1, while a negative e would mean one body had passed through the other.
Key equations
Read the units, assumptions and limits before substituting.
Momentum across the contact
m₁v₁ + m₂v₂ = m₁v₁′ + m₂v₂′
Holds for any collision whose external impulse during contact is negligible, elastic or not — but it is one equation in two unknowns.
m in kg; v just before and v′ just after, signed along one axis, in m s⁻¹Coefficient of restitution
e = (v₂′ − v₁′)/(v₁ − v₂)
The second equation. It uses only relative velocity, so it takes the same value in every frame moving at constant velocity.
dimensionless: separation speed over approach speed; 0 ≤ e ≤ 1 for bodies with no stored energyFinal velocities for any e
v₁′ = V − e m₂(v₁ − v₂)/(m₁ + m₂) · v₂′ = V + e m₁(v₁ − v₂)/(m₁ + m₂)
Each body is pushed away from V in proportion to the other's mass, so the lighter body always ends up further from the shared velocity.
V = (m₁v₁ + m₂v₂)/(m₁ + m₂) is the centre-of-mass velocity, in m s⁻¹Kinetic energy lost
ΔK = ½μ(1 − e²)(v₁ − v₂)² · μ = m₁m₂/(m₁ + m₂)
The energy test in one line: zero at e = 1, largest at e = 0, and never more than the relative-motion share ½μ(v₁ − v₂)².
μ is the reduced mass in kg; ΔK in JElastic, target at rest
v₁′ = (m₁ − m₂)v₁/(m₁ + m₂) · v₂′ = 2m₁v₁/(m₁ + m₂)
Equal masses swap velocities; a light striker rebounds from a heavy target; a heavy striker sends a light target off at nearly 2v₁.
e = 1 and v₂ = 0; velocities in m s⁻¹Restitution from a bounce
e = √(h′/h)
The quickest measurement of e, since the ball lands at √(2gh) and leaves at √(2gh′). Each drop height tests a different impact speed.
h is the drop height and h′ the rebound height, both in m, onto a floor too massive to recoilInteractive lab
Predict first. Explore the model. Compare the result.
Explore the model
Try this. Set m₂ = 1.00 kg, v₂ = 0 and e = 1: cart 1's line turns vertical as it stops dead and cart 2 leaves at 2.00 m/s. Now slide e to 0: both after-impact lines turn parallel to the dashed line, the bar drops to its dashed floor, and the momentum readout never moves.
Live results
- CART 1 AFTER v₁′
- 0.20 m/s
- CART 2 AFTER v₂′
- 1.20 m/s
- MOMENTUM p = p′
- 2.00 kg m/s
- KINETIC ENERGY LOST
- 0.90 J
Results follow this lesson’s model and assumptions. Displayed values are rounded.
Predict → change one variable → check
Plan a change before running it. Every other input stays at the saved baseline.
Saved baseline. Mass of cart 2, m₂: 1.50 kg; Initial velocity of cart 2, v₂: 0.00 m/s; Coefficient of restitution e: 0.50
This experiment is kept only while this page is open. It does not change saved course progress.
Catch the common trap
The common error is believing that a collision which loses kinetic energy must lose momentum too, so momentum conservation gets saved for elastic collisions and inelastic ones are treated as unsolvable, or solved with an energy equation that does not hold. Momentum is conserved because the forces the bodies exert on each other are a third-law pair: equal, opposite and acting for the same contact time, so their impulses cancel whatever the materials do. Kinetic energy is conserved only if those forces also do equal and opposite work, and they need not: while the bumpers are squeezed the two centres move different distances, so one body loses more energy than the other gains, and the difference goes into deformation. A springy contact hands it back; clay keeps it as heat. Momentum is the law you may always use across the contact; kinetic energy is the one you must test.
Practice & worked examples
3 authored examples. Make an attempt, then reveal the reasoning one step at a time.
EasyExample 1
On a level air track, a 0.25 kg glider moving at +0.84 m s⁻¹ catches a 0.35 kg glider moving the same way at +0.24 m s⁻¹. Velcro pads make them stick together. Find their common velocity and the fraction of the kinetic energy lost.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 5 steps revealed.
- Take the direction of motion as positive. Air-track friction is negligible over the brief contact, so the momentum just after equals the momentum just before.
- Before: p = 0.25 × 0.84 + 0.35 × 0.24 = 0.210 + 0.084 = 0.294 kg m s⁻¹. Stuck together the gliders share one velocity: v′ = 0.294 kg m s⁻¹ ÷ 0.60 kg = +0.49 m s⁻¹.
- Kinetic energy before: ½(0.25)(0.84)² + ½(0.35)(0.24)² = 0.0882 + 0.0101 = 0.0983 J. After: ½(0.60)(0.49)² = 0.0720 J.
- Loss: 0.0983 − 0.0720 = 0.0263 J, which is 0.0263 ÷ 0.0983 = 27% of the kinetic energy they started with.
- Check against the relative-motion share: μ = (0.25 × 0.35)/0.60 = 0.146 kg and ½μ(0.84 − 0.24)² = ½ × 0.146 × 0.36 = 0.026 J. Sticking removes all of that share and nothing more, as it must.
Answer. v′ = +0.49 m s⁻¹; about 0.026 J of the 0.098 J is lost, 27% of the kinetic energy.
MediumExample 2
A 3.0 kg block moving at +4.0 m s⁻¹ meets a 2.0 kg block moving at −2.0 m s⁻¹ on a low-friction track. Their rubber bumpers have a coefficient of restitution of 0.60. Find both velocities after the collision and the kinetic energy lost.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 6 steps revealed.
- Signs carry the directions: v₁ = +4.0 m s⁻¹ and v₂ = −2.0 m s⁻¹. Momentum: 3.0 × 4.0 + 2.0 × (−2.0) = 8.0 kg m s⁻¹, so V = 8.0 ÷ 5.0 = +1.6 m s⁻¹.
- The approach speed is v₁ − v₂ = 6.0 m s⁻¹, so restitution requires v₂′ − v₁′ = 0.60 × 6.0 = 3.6 m s⁻¹.
- Solve the pair: 3.0v₁′ + 2.0(v₁′ + 3.6) = 8.0 gives 5.0v₁′ = 0.80, so v₁′ = +0.16 m s⁻¹ and v₂′ = +3.76 m s⁻¹.
- Read the signs: the heavy block keeps creeping forward and the light one has reversed. Momentum check: 3.0 × 0.16 + 2.0 × 3.76 = 0.48 + 7.52 = 8.0 kg m s⁻¹.
- Kinetic energy before: ½(3.0)(4.0)² + ½(2.0)(2.0)² = 24 + 4.0 = 28 J. After: ½(3.0)(0.16)² + ½(2.0)(3.76)² = 0.038 + 14.14 = 14.2 J. Loss: 13.8 J.
- Cross-check: μ = 6.0/5.0 = 1.2 kg, and ½μ(1 − e²)(v₁ − v₂)² = 0.60 × 0.64 × 36 = 13.8 J.
Answer. v₁′ = +0.16 m s⁻¹ and v₂′ = +3.8 m s⁻¹; about 14 J of the 28 J (49%) is lost.
HardExample 3
A 0.60 kg cart moving at +2.0 m s⁻¹ runs into a 0.90 kg cart at rest. The second cart's bumper behaves as an ideal spring of stiffness 800 N m⁻¹ while it is compressed, but on the way back out it returns only 64% of the energy it stored. Find the bumper's maximum compression, the coefficient of restitution, and both final velocities.
Sketch your answer or reasoning, then compare it with the authored solution. Your writing is not automatically graded or saved.
0 of 6 steps revealed.
- At maximum compression the bumper is neither shortening nor lengthening, so the carts share one velocity, the centre-of-mass velocity: V = (0.60 × 2.0)/1.50 = +0.80 m s⁻¹.
- Kinetic energy falls from ½(0.60)(2.0)² = 1.20 J to ½(1.50)(0.80)² = 0.48 J. The missing 0.72 J is the whole relative-motion share ½μv², with μ = 0.36 kg, and at this instant all of it is in the spring.
- ½kx² = 0.72 J gives x = √(2 × 0.72 ÷ 800) = √(1.8 × 10⁻³) = 0.042 m.
- On the way out the relative motion gets back 0.64 × 0.72 = 0.461 J = ½μ(v₂′ − v₁′)², so the separation speed is √(2 × 0.461 ÷ 0.36) = 1.6 m s⁻¹ and e = 1.6 ÷ 2.0 = 0.80. That is √0.64: e² is the fraction of the stored energy returned.
- Share the separation about V: v₁′ = 0.80 − 0.80 × 0.90 × 2.0 ÷ 1.50 = −0.16 m s⁻¹ and v₂′ = 0.80 + 0.80 × 0.60 × 2.0 ÷ 1.50 = +1.44 m s⁻¹. Momentum check: 0.60(−0.16) + 0.90(1.44) = 1.20 kg m s⁻¹.
- Energy check: K′ = ½(0.60)(0.16)² + ½(0.90)(1.44)² = 0.0077 + 0.933 = 0.941 J, so 0.26 J is lost — 36% of the 0.72 J stored, but only 22% of the 1.20 J the cart brought in.
Answer. Maximum compression 4.2 cm; e = 0.80; v₁′ = −0.16 m s⁻¹ (the striker rebounds) and v₂′ = +1.4 m s⁻¹, with 0.26 J of kinetic energy lost.
Quick check
Select an answer and explain it before checking.
Review & continue
A one-dimensional collision is a brief contact between two bodies moving along one line: total momentum is unchanged across it, and the coefficient of restitution e, separation speed over approach speed, sets how that momentum is shared and how much kinetic energy survives.
- Explain the relationship without looking at the equation.
- Check a sign, a unit and a model assumption in your working.
- Return to the lab or worked example if a step is still unclear.
Optional supporting lessons
These chapter resources can help with earlier ideas; they are not additional required Physics I completion tasks.